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Stonekeep

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Stonekeep's Comments

Burn Mage Deck List Guide (August 2017, Standard) – Season 41

Theoretically Arcane Giants might work in this list quite well. I haven’t tested them, but playing one instead of Elise and second one, hm, maybe instead of Polymorph, can be a good idea.

The main thing I don’t like about the Giants is that they’re dead cards through the majority of the game. Even at 6-7 mana they’re often unplayable, because they don’t have any immediate impact on the board. Sometimes you have to get them down below 5 to even play them and it’s not that easy. You already run Medivh and Alexstrasza, adding 2 more expensive cards might increase your chance of a terrible early game hand quite significantly.

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Burn Mage Deck List Guide (August 2017, Standard) – Season 41

I wouldn’t really craft it for this deck alone. You can replace it quite easily here. However, if you play to play other Control decks, like the Priest/Paladin you’ve mentioned, or even Control Warrior (non-Quest version), Elise is amazing.

Overall I think that it’s a solid craft in this meta and dust well spent if you’re not an Aggro player. It just fits into pretty much every Control deck and considering how much value it gets in the long game, it might be a staple slow Legendary even few expansions from now.

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Burn Mage Deck List Guide (August 2017, Standard) – Season 41

I personally wouldn’t cut Ooze – there are still a lot of weapons on the ladder – Pirate Warrior, Midrange Paladin/Hunter, even Medivh is pretty popular in slower decks and getting rid of Atiesh is huge.

I also don’t like Babbling Books that much. The card is obviously good, it wouldn’t be played otherwise, but I hate depending on such random cards. The high roll potential is great, but getting Shatter or Pyroblast against Aggro feels really bad.

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Silence Priest Deck List Guide (August 2017, Standard) – Season 41

Check out the last section, “card substitutions”. But yes, Priest of the Feast is a pretty okay sub.

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Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020

Captain Greenskin is worse than Naga Corsair. You’re forgetting that a lot of the time those cards aren’t played for the effect, but rather for the body. You often end up dropping Naga Corsair as a 5/4 with no weapon equipped and that’s a correct play.

There is a significant difference between 4 and 5 mana. You can’t just say that it doesn’t matter. 5 mana is much more clunky than 4 in a deck that wants to close up the games by turn 6-7. One of the most basic scenarios – you’re at 6 mana and you have a 2 mana card + either Naga Corsair or Greenskin in your hand. It’s quite obvious that you’d prefer Corsair. And it’s not like it’s a rare scenario, you quite often end up with something like that. Then, there is a lower chance that you’d still have a weapon up on turn 5. By that time you’ve most likely already used your Rusty Hook/Fiery War Axe and you’re looking for the Arcanite Reaper. Sometimes you get like 2 or 3 Upgrade effects and you end up with your small weapon still active on turn 5, and then Greenskin is better, but that’s a rare scenario and you’re probably winning already.

And if you don’t trust me, explain why no pro Pirate Warrior list (at least no I’m aware of) runs Greenskin if it’s better than Naga Corsair.

“I think it’s pretty hard, almost impossible, to say that some card is “safe to dust.”” – Yes, that’s true. the bolded part of the first paragraph for my answer.

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Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020

Non-Golden I’d keep, but Golden I’d probably disenchant if you don’t care about shiny cards. The card sees no play right now and while there is a slight chance that it might pick up (that’s why I didn’t put it on the safe to disenchant list yet), it’s only a chance. And if you get rid of it, you can craft any Legendary you want.

So it’s basically a shiny card + a slight chance that you will play it in the future or non-shiny card and a guarantee that you can play it now.

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Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020

Jungle Giants might be funny, but it’s not competitive. The non-Quest Ramp Druid performs better overall. And sorry, but I can’t really see how you can finish the Quest on turn 6 consistently. You’d need a literally perfect curve to do that + your opponent would need to not do anything so you don’t have to answer his stuff with Wrath, Swipe etc. I’m not saying that it’s not possible, but it simply can’t happen “all the time”.

Moroes is bad in Quest Rogue. Only the first list, Dog’s one, used it and it was one of the cards that was cut first. Sure, it’s good after you finish the Quest, but it’s useless before you do that. Right now Quest Rogue runs only cards that are useful both to finish the Quest and after you complete it to increase the consistency.

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Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020

It might be the case. To be fair, if you play Wild, you shouldn’t disenchant anything outside of the obviously trash cards like Boogeymonster. For example, cards from WoG have only 2 more expansions to get some support in Standard. On the other hand, once they rotate into the WIld, they have many more YEARS to get some supporting cards, so even the seemingly bad cards can get good after a while.

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Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020

Given the situational/tech nature of a lot of the Epics, it might be a bit harder, but I might try to do that in the near future. There are definitely some Epics that are clearly Dust-worthy.

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Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020

I can put random Wisp into my otherwise good deck and it will still work. You can make nearly every card work somehow. It doesn’t make Cho a good card. It’s never used in any real competitive decks and one player using it on rank 1 doesn’t change that. He didn’t even hit Legend with it, which is like the complete basic thing you need to do before calling a deck competitive. That’s Hobbs’ gimmick and he will put Cho into every deck he plays, because he’s known for that and he likes challenge, not because it’s a good card.

Cho doesn’t give you the Brawl pack. You can win any Brawl without Cho.

Like I’ve said, in the article, Cho is a fun card. And if you like to keep a fun cards you want to play around with, by all means, keep it. But this list is about competitive play, about cards that see at least semi-common play at the highest level. And Cho never makes a cut in competitive lists.

Nat the Darkfisher will never find its place in the meta, because it’s not good in the fatigue decks. Read my explanation. It’s still a 2 mana 2/4 that might not do anything. It’s only 50/50 to draw a card. No Mill or Fatigue deck has ever used the card, even though such decks existed around Whispers of the Old Gods, most notably Mill Rogue. The card is just bad in every deck, because +1 health is not enough to justify a huge negative effect like that in normal decks and it’s pretty clunky and inconsistent in mill decks.

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Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020

Like Thrall says, “that was a mistake”.

Edwin is staple Rogue Legendary and it’s always relevant. While Aya is pretty much necessary if you want to play Jade decks, although those aren’t too popular in the current meta.

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Sveiks' Secret Mage - #1 Legend (May 2017, Season 38)

There isn’t a single copy of Mirror Image in this list.

And if you’re talking about Mirror Entity, you’re getting tempo. Of course the Secret is bad if you play it for 3 mana, but it’s not if you play it for 0. Even if you copy some let’s say 2/3, that’s still a 0 mana 2/3.

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Tavern Brawl - 'Servant of Yogg-Saron' Tryouts

He was played in Combo Priest, but the deck is not viable without Thaurissan.

In Gadgetzan he was sometimes played in Dragon Priest with Mind Blast and Holy Smite – 14 dmg combo. That was because Dragon Priest had no burst against Reno decks, especially RenoLock. But Reno is also gone.

You probably might find some use for it in the Wild, but it was never a Tier 1 Legendary.

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Tavern Brawl - 'Servant of Yogg-Saron' Tryouts

If it was a non-Golden version, I’d keep it if you play Priest. While it’s not in the current meta decks, it was played from time to time.

But Golden? It’s a free Legendary ticket :p

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Murloc Paladin Deck List Guide - Boomsday - August 2018

I mean, you have a one game sample size when your opponent had perfect answers to your plays AND Stealth on Gadgetzan Auctioneer (it never happened to me so far in this expansion, because Xaril is pretty uncommon).

Miracle Rogue does well against this deck, it’s one of the best “counters”, but to be fair, the matchup isn’t as bad as it might seem. It’s probably 40/60 in Rogue’s favor, it’s far from unwinnable.

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Deathrattle Hunter Deck List Guide - October 2017

It’s an interesting choice. I’d like to test it, but I don’t have Knuckles and crafting it just to play few games might not be worth it 🙁

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Deathrattle Hunter Deck List Guide - October 2017

Check out the card substitutions section at the bottom of the guide.

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Freeze Mage Deck List Guide (Post Nerf) - Kobolds - March 2018

What I always liked about Antonidas is that it absolutely has to be dealt with or else Freeze Mage wins. While Control decks will obviously keep an answer, it often happens that a deck like Midrange Hunter just doesn’t have a way to kill Antonidas and loses the game. Then even in the slow matchups it might happen that your opponent didn’t draw a big removal and a turn 10 Antonidas + Frost Nova means that you win the game on the spot. It happens only in like 10-20% of the matches, but it’s a nice addition.

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Freeze Mage Deck List Guide (Post Nerf) - Kobolds - March 2018

I’d strongly recommend crafting it, because they’re great for the mid game board control and give you more reach in the late game. But if you can’t afford to, I would recommend adding a second Pyroblast (for more reach) and maybe something like a Volcanic Potion to have a better board control vs Aggro in the mid game.

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Freeze Mage Deck List Guide (Post Nerf) - Kobolds - March 2018

It really depends on whether you like this play style or not. The deck is very uninteractive and a lot of the games feel like you’re playing with yourself, or rather against your own deck (bad draws). With a perfect draws, you can beat almost any deck in the meta. But you can struggle with poor draws and it just feels really bad, because you can’t do anything.

When it comes to the strength, it’s one of the best decks in the meta, but it’s also pretty hard to play 100% correctly, so it might take you some time to start playing it at its max potential.

If you like the combo style gameplay and you don’t mind that the games will be pretty draw-dependant, then you should enjoy it. If you don’t, then you probably want to look for something else. I really like the deck, but I know a lot of people who don’t like this kind of play style.

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