Nightfall's Comments
Scribbling Stenographer
This may be that last piece of the puzzle miracle rogue needed.
When you’re performing a miracle and this card pops up and you’re able to play it essentially for free, you’ll have a good time.
4/5
Perjury
Imagine paying 2 mana to possibly get a RANDOM 1 MANA paladin secret…
The bonus of maybe high-rolling and getting a (still random) 3 mana mage secret is not worth that risk
1/5
Prosecutor Mel'tranix
So, say I play the first card in my hand and my second card becomes my first card, can I also play that card? The way it’s written, makes me assume I could.
It does severely limit some players’ ability to play cards, but in some matches it will have no effect whatsoever because the card they want to play is the left- or right-most card. Does serve as a nice finisher because it reduces the chance your opponent will be able to answer your board/heal/put up a taunt. Unlike Ulthok however, it’s also playable in other situations. I just fear the stats are not quite aggressive enough to justify putting it in an aggressive deck, the only kind of deck Demon Hunter should ever play.
Extra note, absolutely useless if your opponent is only holding only up to 3 cards or so.
3/5
Afterlife Attendant
Not at all, it’s effect lasts only as long as the minion survives. If it were a battlecry It’d be crazy strong.
The Jailer
I don’t think so, if I remember right quest warlock is fairly able to get through their entire deck before turn 10, it’s just a question of if they’ll survive up until that point. The Jailer does nothing to support that, and, in fact sabotages it by the mere fact that it’s a dead card in a deck that wants to quickly burn through their deck, and even if played, doesn’t even adress the board.
I can’t see how a deck focused on hitting your own face should justify playing a 10 mana card that doesn’t either adress the board, heal for a lot or burn your own face.
Afterlife Attendant
You’d need some serious amount of infuse cards to justify playing this card. A 3 mana 3/4 that MIGHT make a minion/spell in the far future a bit better is not good enough.
If a deck does have enough infuse cards to justify this effect though, it’s pretty ok.
2/5
Tight-Lipped Witness
It’s so bad… You might delay the triggering of a secret by a turn… And then what? you’ll still have to trigger it… When they designed this card, did they think secret mage would become so powerful that they’d need to print a tech-card just in case? Yikes
1/5
The Jailer
Immune minions can be killed by ‘random’ destroy effects or full board-wide clears. They circumvent Immune. Note however that the removal must DESTROY the minion, no amount of damage dealt will affect them.
Soul Seeker
Reminds me of an ancient old card from priest that never saw play, mindgames.
Is it any better? Well, for one, it costs 1 mana more, so that’s worse… Also, it’s a minion, not a spell, which means it’s harder to discount. One upside is probably that your opponent will eventually draw this which will be a disappointing draw because it’s pretty bad. Another is that it does just flat-out steal a card. I just don’t think that’s worth 5 mana…
2/5
Totemic Evidence
How good are 4 basic totems? Turns out, not that good. It’s unplayable in its uninfused form, and requires you to have 3 totems die before it becomes playable.
Now, Carving Chisel exists, a card that can infuse it all on it’s own, but it would require 3 turns. Maybe a totem-focused deck can manage to infuse it faster…
So, if the card itself isn’t strong enough, what about it’s synergies? 4 mana discount on gigantotem? NICE! +2 attack on all 4 totems through Stonewright? NICE! Evolve all of em with convincing disguise? By the time you managed to infuse it you’ll have little use for 4 random 3 mana minions…
Awful topdeck BTW, like, HORRIBLE!
2/5, it’s just too horrible without infusing it.
Murder Accusation
This is quite situational. If your opponent has only 1 enemy, it’s useless. If you can’t remove an additional minion, it’s useless. If you can however, it’s a 2 mana removal card which is great.
I fear that it might be too situational, it falls into the same trap that cards like volcanomancy fall in, why use 2 cards to do 1 job… Still though, rogue has the dagger, so when the stars do align you just get to remove some big threat without much hassle. This can be played around though, so I’d imagine it’s even worse in higher ratings.
2.5/5, It might find a spot but I’m not optimistic
Dew Process
The downside is that your opponent gets an additional card first, the upside is that you can kind of build your deck around it in that you can have a very spammy deck.
I doubt it could be good because while you’re drawing twice as fast, your opponent is drawing them answers to your board twice as fast too.
Great addition to wild mill decks though!
2/5
Sylvanas, the Accused
6 mana 5/5 destroy a minion is already playable, the infuse number may be high, but it’s just an added bonus on an already good card!
5/5, will see play for sure!
The Jailer
Very interesting… On one side you’ve got a game-winning effect, on the other, it costs 10 mana, and if your opponent DOES have the removal they need, you just lost.
Aggro/tempo decks won’t give you the time to play 10 mana ‘skip a turn for future value’, while control decks might just be able to remove your immune minions (random effects or full board clears).
Of course it’s also entirely possible that there isn’t enough removal that can kill Immune minions at which point control decks may want to slot in the jailer and slap other control decks.
10 mana though, for an effect that effectively does nothing to adress the current board state, and you start taking fatigue right away… All your taunts turn into regular minions for obvious reasons too, which is undesireable after you’ve spent 10 mana doing ‘nothing’.
I’m going to make the bold prediction that it will be 1/5
Forensic Duster
Shudderwock likes (almost) all Battlecries, what’s your point? That toxic piece of dung deserves to be theotar’d from any Shaman in wild.
Crud Caretaker
And it still could’ve been a neutral card and there still are cards that enable evolving better.
You are right though, I hadn’t considered evolve archetypes, it may be just barely good enough to slot into one of those.
3/5
most imps are 1/1’s or 3/2’s. Best case, you copy a jumbo imp, ring matron or buffed imp, but I don’t think Imp-oster will work well enough in the current imp warlock.
2.5/5