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Irish Seadog

DecksFavoritesPlayersComments

Irish Seadog's Comments

Paladin, Priest and Rogue Rotating Cards Nerf Reverts Announced

Yes, a lot of these were broken in Standard, but the power level in Wild is plenty high enough to handle most, if not all, of these changes. The most likely card to cause actual “problems” is blade flurry giving kingsbane rogue much better matches vs board-centric decks, although that might still not be enough to make it tier 0

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Paladin, Priest and Rogue Rotating Cards Nerf Reverts Announced

Most of these will probably be irrelevant, with probable exceptions of blade flurry, call to arms and maybe power word: shield. Even the last one may only make priest decks slightly better.

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Paladin, Priest and Rogue Rotating Cards Nerf Reverts Announced

Nah, I doubt quest rogue will take off, unless it’s fixed its aggro matchups.

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Paladin, Priest and Rogue Rotating Cards Nerf Reverts Announced

Pretty happy with the rogue reverts, this may encourage me to re-craft the quest. It will also be interesting to see whether Call to arms revives even paladin somewhat.

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Druid, Mage & Hunter Rotating Cards Nerf Reverts Announced + Changes to Wyrm Weaver

I wonder if this will be enough to finally give Hunter some consistently viable Wild archetypes at last? The prospect of actual card draw makes me want to dig out Vereesa and string together some kind of midrange Maly hunter, although a more traditional straight beast build is probably still much better.

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Which Core Set Buffs Are Going to Be the Most Impactful?

Thanks, I’d missed that

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Imp Swarm (Rank 1)

*unless the meta is dominated by faster aggro decks

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Imp Swarm (Rank 1)

This looks like a solid card for zoolock, the early version is passable if you’ve nothing better on T2, and it gets much better by T5. The last version may not be so relevant generally, but if needed, it should help close out games that have gone on too long. 4/5, should see play in any Standard zoolock, and is even better if explicit support for a board-flood style is printed.

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Which Core Set Buffs Are Going to Be the Most Impactful?

I wasn’t aware that any DH cards would be leaving Standard, so it would be good to have some clarity here.

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Core Set 2022 Guide - How to Obtain It, How it Works, Full List of Cards

It might be because DH was given extra cards over the past year

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Core Set 2022 Guide - How to Obtain It, How it Works, Full List of Cards

I can’t wait… although I still need Lothraxion.

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Shadowed Spirit

It’ll be interesting to see if a deck revolving around copying this a bunch of times for persistent, incremental damage might work.

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Core Set 2022 Guide - How to Obtain It, How it Works, Full List of Cards

So, would that mean we could run e.g. 4 stonetusk boars in a Wild deck? (2 new version, 2 old version)

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Core Set 2022 Guide - How to Obtain It, How it Works, Full List of Cards

The way they changed Nozdormu is interesting as now it makes Noz shenanigans strictly consensual. Overall, it’s neat and I kinda like it, although it does mean it’ll be a 7 mana 8/8 and nothing more most of the time.

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Ysera the Dreamer

Username checks out

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Core Set 2022 Guide - How to Obtain It, How it Works, Full List of Cards

Thanks! That makes sense tbh, I probably should’ve thought about that.

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Core Set 2022 Guide - How to Obtain It, How it Works, Full List of Cards

Will the card pictures be updated to link to the individual pages for each card like you normally do?

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Core Set 2022 Guide - How to Obtain It, How it Works, Full List of Cards

It still works as “8” for the purpose of consistency even though you don’t actually get more copies. Realistically, it’s probably closer to ~6 on average (NB this is an educated guess, I haven’t bothered with calcs yet) since you probably run more than these + target spell.

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Blademaster Samuro

This looks solid for Libram decks, and if any class gets a decent amount of playable handbuff cards, even better!

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Druid of the Plains

Looks like a very solid midrange card. 4/5

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