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Inst4ntKarma

DecksFavoritesPlayersComments

Inst4ntKarma's Comments

Fandral Staghelm

Question: How would this guy and Cenarius work? Which effect would happen first or if they are simultaneous would you then get a 5/8 and then 2 4/4 Treants w/ Taunt?

Jump to Comment

Fandral Staghelm

Holy goodness I hadn’t thought of that combo! I got fixed on Druid of the Claw or Druid of the Flame Shenanigans!

Better yet: This guy Turn 4, Turn 5 Innervate into Ancient of War ๐Ÿ˜‰

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Eternal Sentinel

So perhaps we can expect every few expansions to have some Shaman cards that either synergize with Overload or Unlock your Overloaded crystals? I can live with that. Expect this guy in revived Midrange Shaman decks. Play wolves on Turn 3, then play this guy Turn 4 and either Totem or another 2 drop.

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Duskboar

On turn 7, right before you could play the new Super Friends Hunter Card for 8 or even coin that in on the same turn you’d do Rhino + this? No thanks.

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Carrion Grub

Great target for Houndmaster on your next turn, and it reminds me of the Sandworms from Dune with the artwork.

Jump to Comment

Whispers of the Old Gods Ben Brode and Frodan Stream Liveblog!

1) So Blizz really wants Death Rattle hunter back (lest we forget the craziness of that deck when Naxx first came out)

2) C’thun Druid will be a thing. Emperor V can get innervated out Turn 5 and it won’t be hard for C’thun Druid to get 10 attack quickly thanks to ramp effects. Also love that Forbidden Ancient.

3) Wow Priest and Rogue cards!

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Arcane Golem

Don’t let the door hit you on the way out Arcane Golem!

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Hearthstone Basic and Classic Set Nerfs Revealed!

I don’t think Midrange is necessarily dead, just no more threat of a nasty 1-turn combo, which is fair and consistent like what we saw with Patron Warrior prior to Warsong nerf.

I am mostly socked by Ancient of Lore and Arcane Golem (though I am not unhappy with Arcane Golem’s nerf, actually quite happy with it). I think Ancient of Lore was fairly costed/stated for the effects it gave so I don’t see why it should be nerfed because it’s a constant in Druid Decks. Keeper will probably still see play, but as a 1 off instead of as an automatic put 2 into almost every deck for Druid.

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Faceless Summoner

Turn 9 Combo with Brann, and then it summons another Brann for you ๐Ÿ˜›

Jump to Comment

Faceless Summoner

Turn 9 combo with Bran?

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Deathwing, Dragonlord

It makes and excellent tech choice in an Astral Communion/Ramp Druid. I could see Sea Witch and both Deathwings making an appearence in say Astral Dragon Druid?

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Scaled Nightmare

Ramp Dragon Druid anyone? Or even an Astral Communion Dragon Druid? Put out Deathwing Mk.2 and have him die and pull say this guy, Ysera and Chromaggus?

Jump to Comment

Deathwing, Dragonlord

Scaled Nightmare?

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Deathwing, Dragonlord

I’d imagine Battlecry happens before any other effects.

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Deathwing, Dragonlord

Wow, somehow misread the Deathrattle. So he’ll summon my classic Deathwing and Super Friends!

Jump to Comment

Deathwing, Dragonlord

So then I can follow up with Classic Deathwing and Destroy Deathwing and all the other dragons?

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Embrace the Shadow

So this is what we combo with Corrupted Healbot!

Jump to Comment

Thijs' Season 25 Astral Communion Druid

Oh, I had THE DREAM this morning. Tempo Mage was my opponent. I had Coin, Innervate, WG and Astral. Turn 1 I drew my 2nd Astral (which is great because then it wouldn’t show up later and be a dead draw), so I promptly turn 1 Astral and hero power. My turn 2 I draw Nourish, which then draws Ancient of Lore, Innervate and Dr. Boom. So Turn 2 Dr. Boom = Concede ๐Ÿ˜›

Jump to Comment

Raven Idol

I’ve actually had a recent run with Astral Communion Druid where Raven Idol just really wants to give me Tree of Life ๐Ÿ˜›

Jump to Comment

Thijs' Season 25 Astral Communion Druid

I disagree. 2 Astrals are there to increase chances of drawing it before/on turn 4, and after that your remaining ramp that isn’t Innervate becomes card draw for you, which brings a big advantage. Several games I won were using Astral, followed up with Ancient of Lore or Nourish and then proceeding to drop the bombs.

Ysera and Deathwing have also been all stars for me. Deathwing is always high risk/reward but generally I’ve found he also helps clearing trash, and even sometimes with loosing a large hand he comes out on top. Ysera GREATLY benefits from Astral because unless they are a Priest or running silence, most decks on their turn 3/4 won’t have an answer for her, generating more value.

I will say that I also wouldn’t add in too many 5 drops, running the risk of reducing your joust wins. I subbed out Ice Howl, and I don’t have Rag, so I put in Raafam and Justicar (since you spend a great deal hero powering) and swiped the Loot Hoarders for, Swipe ๐Ÿ˜›

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