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Craw Wyrm

DecksFavoritesPlayersComments

Craw Wyrm's Comments

Control Warrior - #1 Legend (Thijs) - Sunken City

And quest priests can destroy this simply by completing their quest and drawing their I WIN button

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(Live Now!) Hearthstone Patch 22.6.1 Drops Tomorrow - Battlegrounds Balance Changes + Bug Fixes

And ramp druid is still untouched. Does hearthstone even have a balance team anymore?

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(OUT NOW!) 22.4.3 Patch Notes - Locusts Removed from Kazakusan Treasures, Battlegrounds Balance Changes - March 3

If roughly a third of all the decks out there right now are playing a card, there’s a good chance the reason is because it’s OP. For the low low cost of jack shit you get 10 game winning cards shuffled into your deck. How is that not broken?

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(OUT NOW!) 22.4.3 Patch Notes - Locusts Removed from Kazakusan Treasures, Battlegrounds Balance Changes - March 3

Once again, the devs make a very minor adjustment to a very broken card and act like they solved the problem. As long as whoever is signing your paycheck is happy, it’s all good right?

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All You Need to Know About Kazakusan: The Best Kazakusan Treasures Tier List

Wow you beat a Kaz deck with another Kaz deck? This is revolutionary game theory stuff right here. Thanks for explaining

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All You Need to Know About Kazakusan: The Best Kazakusan Treasures Tier List

It’s an I WIN button and Hearthstone has too many of these for my liking. It wouldn’t be so bad if the cards were randomly generated but discover triples your chances of getting exactly what you need, times 5, and then you get two of each of these game winning cards. I don’t see how that’s good design. It’s just another gimmick.

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Scholomance Academy Card List & Expansion Guide! Release Date, Card Reveals, Pre-Purchase Info, New Mechanics and More!

Highlander

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Scholomance Academy Card List & Expansion Guide! Release Date, Card Reveals, Pre-Purchase Info, New Mechanics and More!

Was looking for better early game taunts for my mage deck to try and slow down all these aggro players and I’m just not seeing it

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Archivist Elysiana broke control matchups - but they can be repaired

I hate that this card even went live. Who the hell wants to play a 45 turn game? What were the devs thinking?

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Control Bomb Warrior - Rise of Shadows - #1 Legend (posesi) - Updated

You’ll be dead long before MT ever takes the field. Token druid is Odd Paladin all over again. Cheap minions, pump up with mass enchantments, win. Any idiot can win with that deck.

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Control Bomb Warrior - Rise of Shadows - #1 Legend (posesi) - Updated

She is there to screw the other guy playing a bomb deck. I just watched 7 bombs go poof when my opponent dropped her.

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Bwonsamdi Spiteful Priest - Rastakhan 2nd Nerf - #15 Legend (Thijs)

If GA casts FFA, he picks the minion randomly and with my luck it will be something bad. But I see what you’re saying. Don’t drop until you KNOW he will cast MC on the target you want.

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Bwonsamdi Spiteful Priest - Rastakhan 2nd Nerf - #15 Legend (Thijs)

I don’t understand Grand Archivist in this deck. Seems like he’s randomly going to screw something up. Wouldn’t another Free From Amber be better?

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Rastakhan Post-Nerf Mecha'thun Priest - #51 Legend (Nazadrian)

Of course it’s a favorable matchup. You win by throwing your deck out the window. How does the opposing player counter that?

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Thijs' #4 Legend OTK Control Paladin - Boomsday Project

This deck beats itself with bad RNG way more than it wins. How anyone consistently wins with it is a mystery to me.

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Elfandor's #1 Legend Togwaggle Druid - Boomsday Project

Garbage mechanic. Screw whoever came up with this. Might as well just draw a card that says I WIN.

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Updated: Dog's OTK Topsy Turvy Priest - Boomsday Project

I get it. But if I’m still sitting around for 30 seconds after the rope ended waiting to take my turn, maybe, just maybe that shouldn’t be how the game works. Turns are long enough as it is. If you can’t pull off your combo before your turn expires, it should fizzle and die IMHO.

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Updated: Dog's OTK Topsy Turvy Priest - Boomsday Project

This mechanic seems totally broken to me because the player can extend their turn for as long as they have zero-cost spells. 30 seconds after their turn expired, they’re still pumping up their 1/1 boar to 1/256, topsy turvying it, and then attacking.

Your turn should be over when time runs out.

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Toast's Emeriss hunter

Only board clear is Deathstalker. How do you even win with all the aggro board-flooding trash on the ladders?

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Wowhead Fanbyte Everquest
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