Mulligans
General Mulligans
Would always keep Mana Wyrm, Tar Creeper and Black Cat in the opener they’re just too good against most early game threats. Counterspell is also a useful card to have, it negates Call to Arms and any other early efficient spells, however if you don’t get it it’s not the end of the world.
Aggro Mulligans
Against aggro Wax Elemental and Frost Nova will give you a couple of extra turns to draw into big threats, Ice Barrier is also helpful against these kind of decks just to give you some additional health.
Control Mulligans
Control Warlock I would always bee keeping Harrison Jones because you have limited answers to the big demons they can cheat out so getting rid of the skull is going to be key to victory in that matchup.
First attempt at trying to build an odd Mage deck, I think you have to run bad 1 drops such as Wax Elemental because you need to negate some damage in the early game before your Baron Geddon or your Flamestrike on turn 7. The elemental inclusion gives synergy to Frost Lich obviously and the upgraded hero power gives you removal in the early game as well. I think you have to run Harrison in this deck to counter the inevitability of Control Warlock, especially with the lack of Polymorpe or Acidic Swamp Ooze available. Any suggestions or card changes let me know!
Much Love,
Luke x

























