Mulligans
General Mulligans
We're mainly looking for Gnoll and Agent in the mulligan. Cutlass is a keep because you can trade it on turn 1 for an extra discount on Gnoll as well as any spells in hand. Agent is active until you play a rogue card so we want it to be the first one we play. You can also keep a Neophyte as it is playable turn 2 without deactivating Maestra with the added bonus of reducing your chance to draw a neutral card and miss a Gnoll discount. Other than that we're mainly looking for our thief cards, especially Reconnaissance to start juicing up Contraband Stash early on.
22-7, 76% WR from rank 5 to legend. Its thief rogue trimmed down. The inclusion of Cult Neophyte and Wicked Stab are the main differences from other lists, but I believe these are the cards that allowed me to have such an easy run to legend. Other lists I played struggled to capitalize on tempo and finish games. Hence, the Wicked Stabs for that little bit of extra reach. The Neophytes allow you to secure your board advantage, and shut down key plays from your opponent.



















