Mulligans
General Mulligans
These are good cards to start with. They have good vale and offer bonus affects.
Aggro Mulligans
The loss of Darkbomb hurts, but mortal coil and demonfire should be able to cover that loss. Forbidden ritual and Possessed Villager can help provide trade options.
Control Mulligans
Renounce Darkness can net surprise wins. The other cards are high value and set a solid position for the rest of the game.
An updated RenoLock deck.
Card Combos:
Cho’ Gall -> Shadowflame = Loss of 4 health, deal 7 damage to all enemy minions
With the lack of decent deathrattles in the standard, this is a very good turn seven board wipe. A net loss of four health is not bad for a large clear.
Azure Drake + Mortal Coil OR Bane of Doom OR Demonwrath
Solid clear options here. Lack of deathrattles helps here too.
Renouce Darkness: Reno.2
This card can provide huge value, plus it doesn’t get rid of Reno.





































