Standard midrange beast deck with control options for the games where you draw crap hands, face mirror matches, or lose board control against Aggro decks.
This pod is designed to do one of two things: 1. provide insane card advantage when you have control of the board and 2. wipe the board so that you can start gaining back control.
Interesting Inclusions:
Acidmaw: Addressing the big Graboid in the room first. Don’t think of him as a creature, think of him as a boardclear enabler. He is included only for the combos to clear board but can also help your entire board trade up on boardstales.
Bran Bronzebeard: With so many Battlecry’s, this is a welcome inclusion. Mostly providing insane card advantage.
King’s Elekk: Almost always a draw against aggro. Can provide card advantage while giving board prescence.
Desert Camel: Allows you to get board presence quickly. Fine against aggro. Very good against decks without 1 drops.
Wild Pyromancer: Allows you to clear board. Very strong versus aggro.
The One ofs
Bestial Wrath – Allows you to trade up effectively.
Snake Trap – Allows you to
Bear Trap – Similar to Snake Trap, this will proc versus aggro decks and slow them down. Essentially a 2 mana 3/3 in that matchup.
Quickshot – Never a bad inclusion. You will hardly ever get the draw unless you top deck this card.
Stablemaster: If you have a board, she will allow you to kill problematic enemy minions and cement your victory on the board. Only 1 because your 3 drop slot is pretty crowded.
Tomb Spider: Card advantage on a slightly undersized body. The discover can get you out of tough situations.
Combos:
Bran Bronzebeard + King’s Elekk: Greater probability of card advantage.
Bran Bronzebeard + Desert Camel: Get both of your webweavers (unlikely at 6 mana). Potentially dangerous for you versus aggro.
Bran Bronzebeard + Tomb Spider: Double discover for greatest card advantage late game.
Bran Bronzebeard + Ram Wrangler: Instant board advantage…probably.
Unleash the Hounds + Hunter’s Mark = Kill target of your choice.
Unleash the Hounds + Explorer’s Hat = An obscure combo but allows you to trade your hounds up. Best done on turn 9, for two uses of Explorer’s Hat.
Houndmaster + Any beast = Taunt. This is very important versus Aggro decks.
Ram Wrangler + Any beast = Potential to instantly win board by summoning a huge beast (there are many), at worst its 5 mana for a 4/4.
Hunter’s Mark + Wild Pyromancer = kill target of your choice and wipe board of weenies
Acidmaw + Unleash the Hounds = your 10 mana clear, necessary in Midrange mirror matches
Acidmaw + Wildpyromancer + any spell = boardclear except for Acid which will be left 4-1.
FAQ
Provide questions for me.



















You may want to rethink the webspinners if this is meant to be a standard deck