Shokugeki Fel Reaver Druid

Class: Druid - Format: wild - Type: aggro - Season: season-22 - Style: ladder

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Deck Import

Aggro Druid is a deck that combines the usual density of midrange minions that Druids usually carry, with much more aggressive early-game drops, while also trying to harness the explosive power of Fel Reaver to steal games away from opponents quickly.

Unlike most Druid decks, this build does not feature Wild Growth, as skipping your turn 2 is not a thing you are interested in doing with this deck. Instead, you aim to play out an aggressive curve of minions on each turn, or look to use proactive Mana acceleration methods like Innervate or Darnassus Aspirant. The deck plays a strong curve of early minions to facilitate this, with Leper Gnome, Knife Juggler, and Druid of the Saber added to the deck to create more early aggression. This deck also does not feature Shade of Naxxramus as Mounted Raptor is a stronger turn 3 option that has a convenient Deathrattle ability that can be used to create early-game damage. The Deathrattle can be also be used to synergise with Savage Roar.

Druid of the Saber is usually best played early in Stealth form since it is almost always assured to get in more damage in the higher power form than with the Charge form that will almost certainly be removed immediately. There are exceptions as always, and Druid of the Saber can be played in Charge form if you need to use it as removal, if you are buffing it immediately with Savage Roar, or if you are expecting AoE from your opponent that would remove the card in Stealth form.

The key to this deck is being as aggressive as possible. The best play on each turn is usually the one that develops the most power on the board, or pushes the most damage through to your opponent. The classic form of Fast Druid is already a very aggressive deck, but often needs to play a board control game if they do not get a perfect curve of minions. This deck is even more aggressive and can usually afford to play the aggressor, even at the cost of losing the board in many matchups.

Through the mid-game turns, this deck plays out more similarly to a standard Druid deck than at any other point. You will just be looking to play out a smooth curve of threatening midrange minions like Piloted Shredder, Druid of the Claw, and Savage Combatant. The one difference with this deck from standard Druids is that you can afford to be much more aggressive with your Druid of the Claw, playing it in Charge form to guarantee damage as long as you have the follow up cards in hand to capitalise on the aggression.

Fel Reaver is a key card in this deck, and is generally best played in one of two ways. Firstly, you can rush it out early using Innervate, to overwhelm your opponent before they are able to draw into their key removal spells. Secondly, you can drop it on the board after creating enough pressure to force the opponent into using their key removal on your midrange minions. Fel Reaver is often misunderstood by Hearthstone players due to the card discard effect. With a deck as aggressive as this however, you will never draw more than half of your deck during a normal game, meaning that unless your opponent is able to burn huge quantities of your cards, you can safely assume you never would have seen those cards anyway. Keeper of the Grove can be used to Silence your own Fel Reaver in an emergency, but in most situations it is better to hold it to silence a Taunt, or simply for extra damage.

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