Secret Pirate Paladin
Posted by: Sour PotatoPublished: May 30, 2019Updated: October 16, 2026Dust:
9,880Rating: 1.0/5 (1 votes)
Class: PaladinFormat: StandardType: AggroStyle: LadderSeason: Season 64
Paladin Cards (19)
Mulligan Guide
Deck Description
Secret Paladin is a naturally aggressive archetype. What else is aggressive? Correct! Weapons and pirates! Now, what happens if you add some targeted card draw into the mix?
The answer is: Secret Pirate Paladin!
An insanely aggressive, tempo-based deck that allows for crazy Combos and extreme pressure. Ever dreamt of sending an 8/7 with Charge towards your opponent's face on Turn 5 after having secured your board with a Taunt whilst playing a weapon on the previous turn?
Playstyle:
Aggression, aggression and more aggression, all the while you're securing your board with the help of your secrets, your weapons and your two copies of Dread Corsair. At the same time, your minions get bigger and bigger, thanks to the inherent effect of Secretkeeper and Sunreaver Spy, but even more so through Call to Adventure and Blessing of Kings.
Get on the board early with a Secretkeeper, Southsea Deckhand or Sunreaver Spy and start messing with your opponent by protecting your minions with secrets. As the game progresses, your minions will grow bigger in size and with the help of your weapons you can bury your opponent in a barrage of attacks before they have the Mana to effectively clear your board or play a big Taunt (But even if they do, your Spellbreaker will take care of it!)




You may ask: "Where is Redemption?"
Redemption is a value-oriented secret. However, in a deck that aims to buff up minions and to be highly aggressive, getting a 1/1, 2/1 or 3/1 back does not provide a whole lot of value, neither does it give a lot of Tempo.
With the exception of Hidden Wisdom, all secrets aim to protect your minions. Especially Noble Sacrifice in combination with Autodefense Matrix allows for the attacked minion to keep the Divine Shield, while your trusty "Get down!" absorbs the hit.




What is better than a 1/2 Secretkeeper? Correct! A 3/4 Secretkeeper.
What is better than a 2/1 Southsea Deckhand that has Charge if you have a weapon equipped? Correct! A 4/3 Southsea Deckhand with Charge that can turn into an 8/7 with Charge for only 5 Mana if you have Blessing of Kings in your hand!
What is better than a 2/3 Sunreaver Spy that can turn into a 3/4? Correct! Pretty much a Chillwind Yeti that can turn into a 5/6 Sunreaver Spy!




With less and less people playing Acidic Swamp Ooze it actually feels comparatively safe to play weapons again - Especially if it means getting a cheap or even free 3/3 Taunt! Later on in a match, Captain Greenskin can provide excellent additional damage by giving you one extra weapon charge!