POGO HOPPER RoS
Posted by: TerminatoPublished: March 26, 2019Updated: October 16, 2026Dust:
6,160Rating: 1.0/5 (1 votes)
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Posted by: TerminatoPublished: March 26, 2019Updated: October 16, 2026Dust:
6,160Rating: 1.0/5 (1 votes)
2 Comments
OldManSanns
Needs Zillax and Lab Recruiters, man.
You need the Recruiters because your first Pogo is basically unplayable until you have a way to shuffle more back into your deck on the same turn--otherwise, it's too easy to kill and you're totally stalled until you draw the second. And you need Zillax to graft until a Pogo for a mid-game life swing, because you'll lose early board to most decks.
Personally, I prefer Inventors to Sprint because they are cheaper and they synergize with Shark, but that's personal preference. You might also want to consider Witchwood Piper to tutor for your Pogos/Recruiters; it has positive synergy with the Sharks that negative with the aforementioned Inventors. And since you won't really have board presence until about Turn 5, I think you might want to jettison the Lackey and Cutless packages in favor of tools to help you stabilize earlier--I'm thinking specifically of SI, Eviscerate, and Thug--assuming the tempo of the new meta vaguely resembles what it is today. ...But trust me on the Zillax and Lab Recruiters.
Terminato
ty i will change it
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