Mulligans
General Mulligans
This is just consistent for most, if not all matchups. Blood to ichor only if going second.
Hello! My name is Sam (Party Whale). I’m a pretty consistent rank five player and I have been trying to move past the general crowd of warriors ever since the most recent patch. The main theme of this deck is to stall until turns 6-8, and then force to board control through powerful minions and removal. From there, we can just slam big minions and win.
Card Choices:
Blood to ichor: Good vs Agro and it’s a good trigger for acolyte of pain.
Fiery Win Axe: .
Execute: Helps clear board and is solid late game.
Slam: Draw +removal.
Doomsayer: Solid removal and allows for stall
Bash: Removal, sometimes for going face.
Shield Block: Draw and life gain.
Acolyte of pain: Draw.
Ravaging ghoul: Good for board, execute trigger, combo with acolyte.
Bloodhoof: Stall + Power when enrage triggered.
Elise: Good body vs agro + helps matchup vs. control.
Brawl: Stall.
Cairne: Good minion that I like.
Sylvanas Windrunner: One of the best cards in standard + combos with brawl.
Obsidian Destroyer: It’s a big minion that flows well with the deck.
Grom: Burst and board control.
Rag: ^ + Just good in almost any deck.
Ysera: Undervalued card and the dream cards are good for keeping your big minions on the board.
Varian: High tempo turns and card draw. Sometimes can be bad if you draw doomsayers but if it secures board for sure it’s not completely awful.





















