OTK Shudder back to work

Posted by: irhmggPublished: December 4, 2019Updated: October 16, 2026Dust: Dust6,360Rating: 0.5/5 (4 votes)

Class: ShamanFormat: StandardSeason: Season 68

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7
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9
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7+

Deck Description

Giggling Inventor creates 2 tokens, Faceless Corruptor transforms one of them to Shudder, Barista Lynchen barista copys it back to your hand.

the rest is dmg and control.

good luck

9 Comments

  1. ShamanINCo

    You can only play one Shudderwock a turn and if you EVER roll Barista first in your shudderwock order the combo is done. Plus you play 2 Nightblades. This deck title is fake news...should be called “Bad Control Shaman”

    1. irhmgg

      whats wrong with playing Nightblades? you want battlecries which goes face only, this is and used to be to secure the Barista issue( how do you secure it with Grumble?) you can use a one token generator card and add a Brewmaster to bring back Shudder to hand

      1. ShamanINCo

        Ok but my point is that you’re only ever playing one shudderwock a turn in this deck. Best case scenario that is doing 12 damage on probably turns 10-15 if you draw all the cards. And that requires you to play 2 nightblades and not die in the process. I think the win condition is terrible and you would be better off just playing control shaman without 2 useless 5 drops and even Lifedrinker which is almost certainly not good enough for a control deck

        1. ShamanINCo

          Also like a said if you EVER roll Barista first on your shudderwock the “infinite combo” is done

          1. ShamanINCo

            I don’t think this deck even beats control warrior or the slowest possible deck I think it’s just bad

          2. irhmgg

            this deck is not designed to beat any meta decks and the original Shudderwock deck was a tier 2-3 deck at its best, this is just an attempt of nostalgia.
            to make the probability of getting a Shudder back to your hand higher, id suggest Brewmasters ( maybe 2 of them, as it used to be the case with budget shuddrwock).
            yes this is a 12 dmg/6 heal combo for your first shudderwock, but for your second shudder its gonna be 24 cuz you have Shudder itself in your battlecry pool

          3. ShamanINCo

            That’s not how shudderwock works. Shudder doesn’t gain the shudder battlecry lol

          4. irhmgg

            you right about shudder wont have Shudder in pool but 12 dmg/6 heal 2 6/6 is good for 9 mana

    2. ShamanINCo

      But it’s not just that lol. You have to play 2 night blades and 2 life drinkers for that to be the case. And the only heal you run is at 8 mana. This is beyond slow and not even that good in theory. Like I said even if everything goes perfectly against a slower deck, 12 damage heal 6 for 9 and you can only play one a turn, and it’s not even totally “infinite” is terrible. 0/10 sorry

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