Mulligans
General Mulligans
Vilefine is a must have turn 1, always drop 2nd, juggler for stabs, hydrologist for first 1 2 turn secrets
Aggro Mulligans
smugglers run to beef before playing murlocs, warleader into board buff and chums to beef solidarity
Midrange Mulligans
Mid to late game can be rough holding onto these 3 or grabbing early. Id suggest a in hand turn 1 dinosize is never a loss for a ensured 10 hit min on turn 9 being earliest.
Basic Murloc call to arms paladin deck, except a few tweeks to ensure extremley fast board swarm and damage output via smugglers run, warleader, along with the assistance of the murlocs intertwining effects. gentle megasaur for game push and late game blowouts go to dinosize combo on the lynessa.

























