BloodLight DireMill – A Mill Warrior Deck

Class: Warrior - Format: mammoth - Type: fatigue - Season: season-39 - Style: ladder

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Deck Import

Mulligans

Revision 2: After play testing a few versions of this deck, I now have a positive win rate iteration, around 60%. So this this my current version…

This deck is for people that like controls style games and like to count a lot!!

The basics, the Direhorns and N’Zoth are to  add cards to your deck to prolong the fatigue. The aim is to at some point a copy a Coldlight using the Blood Warriors. You will also want to copy a Direhorn but it depends on the matchup and how many cards you need or want and also want to give to your opponent . I find copying the Armoursmith to be useful sometimes, its good to get a lot of armour! But often its really any extra value you can get when copying a Coldlight.

To stay alive, we are filling the deck with 5 mana 6/9 taunts, Sometimes with up to 8 of them with N’zoth helping this strategy, you are looking for value here not the early N’Zoth although if needs must and the 12 health of the taunts is to stop you from dying then we play for 2 or even 1 Direhorn. Otherwise we want to land Blood Warriors on them and kill off 3-4 before we play our N’Zoth, when possible.   

Next, the curator helps to draw the Direhorns, Primordial and Coldlights. If you survive long enough its very easy to add either of the desired cards as mentioned above or even Duplicates of Primordial Drake, Curator and sometimes even Nzoth.

Don’t be afraid to draw your opponent, i won a game against an Exodia Mage purely by milling with the Coldlight’s mid game and hitting a few key cards. Hunters that play tracking are in for a bad time, especially when the Taunts start rolling in mid to late game.

The rest of the deck, is some standard control tools played in most control warrior decks, note that Shield Slams are not including as I feel one for one removal is not that efficient in this meta and we already have Execute’s. Overall this deck is a lot of fun and maybe not the best iteration possible!

After having my best success yet with this deck I thought I would share my changes…

Lastly a Cheat Sheet for final Damage:

If the opponent has taken 1 fatigue damage before your Turn:

  •                                               2 Coldlights:                                                                
  • Draw 1 and 2 deal –            5 damage                      |                                                
  • Draw 3 and 4 deal –            9 damage                      |                                                
  • Opponent draws deal –     6 damage                       |                                 
  •                                                                                        |                                                             
  • Total  =                                20 damage                      |                                                

 

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