Mulligans
The gameplan is to curve out, use Tracking for consistency and finding situational cards and then finish the game by making power plays and curving out well.
Fiery Bat and Flamejuggler get you the board control early.
Houndmaster and Ram Wrangler can be huge power plays which allow you to set up for a huge Call of the Wild turn.
Carrion Grub, Infested Wolf, Animal Companion and Savannah Highmane can set up very annoying to deal with boards.
Always keep Fiery Bat and then try to look for minions to curve out with, against token heavy decks you might consider keeping Unleash the Hounds in your mulligan.
Against Control Warrior you might also consider keeping Savannah Highmane and Animal Companion.



























