Mulligans
General Mulligans
First three cards works as search and cost decrease and benefit from spells. Frost Lich is there for the finisher incase they are still alive.Aggro Mulligans
Tese are for the push and card benefits. Overall low mana good benefits and allows compos because they are elementals
Midrange Mulligans
When this hits the field your winrate goes up to 80% from 40%. Trust me. But if you don't have it don't wory. Throw another elemental in that you have or think that deck can work better with it.
Combo Mulligans
These are the cards that keeps your combos alive they require you to summon an elemental to work.
Control Mulligans
These are my choice of taunts. They are kind of budget. If you have better ones sub them in.
Main Compo is Lesser Ruby Spellstone at third upgrade giving 3 random mage spells for 2 mana. Then with Leyline Manipulator you can decrease each costs by 2. For late game burn these cards may come in handy. Frost Lich Jaina isn’t that important. Still it is a legendary and a late game finisher it is very helpful. In case you don’t have
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