Mulligans
General Mulligans
You wan't a 1-drop in your hand, aswell as potential three drops for turn 3 (sometimes even with coin hero power).
Aggro Mulligans
You wanna go even in tempo with them, while removing theirs. Mana Burn helps with denying tempo while Consume Magic is extremely good in the handbuff mech paladin matchup.
Midrange Mulligans
Keep cards that out tempo midrange decks
Combo Mulligans
Rush them down before they can get their combo
One drops help with that and Mana Burn can deny that nearly guaranteed turn 8 Mecha' Thun or mage quest otk
























