Mulligans
General Mulligans
Against most decks, you're going to want as much card draw as you can get with cards like Northshire Cleric. You also might want another death off of the Scarab for another removal option, or just get another 3-Cost minion. Auchenai will definately help with mid-game board clears, and Evil and Nova will offer even more stability on the board.
Aggro Mulligans
Against most aggro decks, early game removal and early 1-3 drops will help combat your opponent's early game push. Once you get past the early game and draw into cards like Cairne and Emperor, you should have the game well in hand.
Midrange Mulligans
Midrange is tricky. You're going to want a combo of early game cards and removals to deal with the board and eventually stabilize it enough for a Volazj summon.
Combo Mulligans
With combo decks just go for these two cards and you should be fine.
Control Mulligans
Control should be the more favorable match-up here, just because they are kind of doing the same thing you are. If you get these cards in the early game, it should be straightforward from there.
It is really hard for priest to be able to keep minions on the board, let alone have ones with good effects so Herald can get just a little bit of usefulness. After Kripp’s video, I wanted to try my own version of this deck, and it was about a 55% winrate, which isn’t too good. This deck is mostly for fun, after all.










































