Flark Voidripper

Class: Hunter - Format: raven - Type: combo - Season: season-53 - Style: fun

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Deck Import

I was playing around with Hunter bomb decks but not getting anywhere, so came up with this. 

The win condition is simple (in theory). Turn 7 drop Flark, turn 8 drop Necromechanic and Void ripper to deal 16 damage (21 if Flark survives).

Hunter has a problem with draw, so getting all three cards in place in time is tough. Acolyte of pain helps somewhat, but stitched tracker is your main source. Because the deckn only contains 5 minions, ST will usually pull what you need. Tracking helps too. 

The secondary win condition is turn 9 play Animal companion and 2x Kill command for an additional 10 face damage.

The rest of the deck is made up of primarily take out spells and weapons. Mainly it’s about surviving until you can Voidrip Flark. (Crushing walls aren’t terribly good and neither is explosive shot, but they can buy you an extra turn or two of your other pieces aren’t quite in place).

DSR is there because it is too good to leave out and can win a game if your main plan doesn’t come off.

As for Milligan, while tempting to throw the three big minions for more usable early spells, because draw is so tough, keep as many as you can. Your other take outs will appear soon enough.

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