Fatigue/Mill DMH Warrior (The Darkness)

Class: Warrior - Format: wild - Type: mill - Season: season-49 - Style: ladder

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Mulligans

DMH Warrior is known as the most difficult deck to handle correctly, and only few people can make it work consistently.

 I’m not those players, but I took this deck to ladder at rank 5 and managed to keep over 50% winrate firs 12 games, having insane final battles with 5 Deathwings in hand etc. Still I’m too inexperienced with this deck and in my hands it lacks consistence.

This is my meme version of DMH Warrior. The win condition with The Darkness is extremely hard to pull out, but deck is a capable to win with normal fatigue also. Against aggro decks you play it if u have nothing else to do, otherwise it’s dead card in hand.

The Darkness win condition:

– play like “regular” DMH Mill Warrior.

– Entering the Fatigue battle your goal is to copy  The Darkness at least once and gain as much armour you can.

– Now your goal is to minimalize your hand to Coldlight Oracle, Deathwing, two copies of Dead Man's Hand and The Darkness. (Note that usually you have or need something else in hand also)

– Play Dead Man's Hand and both copies of The Darkness. Order how you play them is situational depending do you need or want more copies of The Darkness in your deck, as is the order of every move in the game you make. 

If opponent can deal with your threats you still have Deathwing in your hand and another one in deck (with a copies of Coldlight Oracle and Dead Man's Hand amongst others.

Tips: 

Killing both Oracle’s may cause your opponent think you will loose the end game, suprise is one of decks elements.

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