Mulligans
General Mulligans
Playing Valeera usually means you are close to winning because it comboes so well with the rest of the deck. Vilespine is a good card to have if you are going first and can be reused with your bounce, quite the powerhouse in this deck. Coldlight is a card you do not want on the bottom of your deck and it draws you closer to your ambushes, but should almost always be played with a bounce effect. Fal'dorei is similar to Coldlight in that you need it to win the game so you should keep it and play it with bounces. Mimic Pod draws your answers and should get something decent (thistle tea is much too expensive). Elven is similar to Mimic Pod in that it draws your answers and gets something like Coldlight from the bottom of your deck.
A different take on the Mill Rogue archetype from the beginning of KFT, instead the win condition is not only to mill the opponent, but to also fill your deck with Ambushes which allows you to swarm the board with 4/4 spiders. The Vanish, Thistle Tea, Mimic Pod, Valeera the Hollow, Brewmaster, Ferryman, and Shadowstep which previously supported the acquirement of multiple Coldlight Oracles now support the acquisition of up to 384 Ambushes not including the infinite amount you can get through finessing Valeera the Hollow’s ability.
Not to mention 4*7 = 28, so if your deck is completely (or nearly) full of ambushes then you have lethal if you did 2 damage ever to your opponent.




























