Mulligans
General Mulligans
You are guaranteed to start with the quest, so the other two slots should ideally contain Fiery War Axe and Slam for early game board control. If you open Ravaging Ghoul or Shield Block, keep them. Dirty Rat is also a fine keep, though you may decide you want to hold it for later against certain matchups.
This deck is a slight variation of the Warrior quest build. As the title suggests, this deck contains a C’Thun engine, primarily the ones with taunt. The key here is to maintain board control with your big taunts, build up armor, buff C’Thun, and work on that quest for some extra late-game finishing power.
























How did the deck do in ladder? What rank did you manage to go with it? I thought about building a deck like that, so would like to know how does the deck doing. Thanks!