Control Druid

Class: Druid - Format: mammoth - Type: control - Season: season-39 - Style: ladder

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Deck Import

Mulligans

Control Mulligans

Druid of the Claw - In a very aggro-heavy metagame, having the ability to turn 2 or 3 ramp spell into this on turn 4 allows you to have game against Pirate Warrior and Midrange Paladin without being trampled to the position where you can't come back

Wrath - An all-round good removal spell that's also a cantrip that doesn't really have a bad matchup due to the nature of cycling.

Swipe - You've seen it, you've been fucked by it and you love it! Swipe is a staple of any druid deck and is the premium removal spell for any archetype in the druid class

Jade Blossom - The most powerful ramp spell the deck has to offer as the ability to skip turn 4 and generate a pinger that also buffs your Jade Behemoth in the late game is very clearly an asset that this deck is in the market for and one that, in the case of having at least one early-game interaction card, would keep or mulligan-to respectively in any matchup

The idea of the deck is simple: Kill your opponents threats, grind them out with card advantage and win the late game via Fatigue or Medivh + Portal (and other similar value combos)

This deck isn’t designed to make you hit legendary, but rather is a kind-of budget introduction to the control decks in the meta and the play patterns that arise when pilotting such decks as Quest Warrior, Control Mage, Jade Druid and various C’Thun decks.

The Mire Keeper is the only card in the main deck I am not satisfied with and would just straight up replace it with Fandral Staghelm (but again – this is a more budget style Control deck).

Would greatly appreciate advice from people on how to improve the deck in order for it to be a potential Rank 10+ deck and maybe even legend

Thanks

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