Mulligans
General Mulligans
There are very few times where you shouldn't keep Grapplehammer, Fiery War Axe, or Sir Finley. Southsea Deckhand can be a good turn one, but I find is better to save and buff so that you can get larger bursts later. Faerie Dragon can be good in the early game as it resists removal, particularly against mage and Druid. After that, you'll have to read your hand. Keep Bloodsail Cultist if you have Southsea Deckhand and Fiery War Axe.
The goal here is to use Hobart Grapplehammer, Upgrade!, Bloodsail Cultist, and Grimestreet Pawnbroker to buff your weapons while using Brass Knuckles and Grimy Gadgeteer to buff your minions.
Unlike some other aggro warrior decks I’ve seen, my goal was not to put too much emphasis on the pirate synergy, but rather buff both the weapons and minions so they can do optimal damage.
I’ll post stats once I have 20-30 games with this deck.























