UPDATE:
-1 Jeweled Macaw because it wasn’t a strong enough 1 drop
-1 Raptor Hatchling it thickened the deck with another 1 drop
-1 Smuggler’s Crate having 2 was just too much and a shit top deck late game
-2 Ravasaur Runt after many games I realized this card was just garbage
-2 Tar Creeper it was not a beast and was useless on your turn
-1 Stegodon having 2 was too slow but its nice to have 1 against pirate warrior
-1 Volcanosaur its too slow for this deck
-1 Knife Juggler its not a beast so I kept one
+2 Alleycat high chance of one surving to adapt on turn 2, if both alive insane synergy with dire wolf
+2 Fiery Bat contests all 2 drops and deathrattle effect nice to use against exodia mage
+2 Dire Wolf Alpha just an insane card for this deck, works nicely with alleycat
+1 Golakka Crawler because fuck pirate warriors and swashburglars in quest rogue
+1 Vicious Fledgling this card is nice when it hits face but doesn’t happen too often so run 1
+1 Cult Master the card draw off this has helped me win alot of games
+1 Reckless Rocketeer aka the poor man’s Leeroy, if you have Leeroy use him instead
MULLIGAN/MATCHUPS:
Get rid of anything that is 3 mana or higher. If you see a priest/control warrior Stubborn Gastropod is your best friend. This deck beats every deck easily except for taunt warrior, elemental shamans, and priests. Sometimes I blow out these tough matchups, sometimes I win through a tough battle, most of the time you get rekt. Rogues get rekt. Hunters get rekt. Pirate warrior is 50/50. Discolock gets rekt. Controllock gets rekt if they can’t find hellfire. Paladins I have not seen at all. Mages get rekt.


















