Murloc Shaman Deck List Guide – Rise of Shadows – May 2019

Murloc Shaman Deck List Guide – Rise of Shadows – May 2019

Our Murloc Shaman deck list guide goes through the ins-and-outs of this popular Shaman build for the Rise of Shadows expansion! This guide will teach you how to mulligan, pilot, and substitute cards for this archetype!

Introduction to Murloc Shaman

The expansion is finally out and the decks are being tested as we speak! One of the best performing decks at the moment is Murloc Shaman, an aggressive list (what else!), that relies on flooding the board early and using Bloodlust as a finisher. Although Unite the Murlocs rotated, without making much of an impact during its existance in the Standard rotation, the archtype got some really cool cards that help with flooding the board and keeping card advantage, such as Soul of the Murloc and Underbelly Angler.

Although the deck lacks removal entirely (apart from Toxfin), it focuses on minions heavily, with the goal of making the mulligan as consistent as possible, since you want to flood the board during the first couple of turns to have any chance of rushing your opponent down. As with most aggressive decks, it is really important to recognize when it’s a good idea to trade, in order to protect some of your more valuable minions, and when you should be dealing damage to your opponent, so you can finish him off.

Rise of Shadows Murloc Shaman Deck List

Deck Import

Key Cards:

  • Sludge Slurper: A new card, from the Rise of Shadows expansion, this is a really good 1-drop that helps you get some fuel if your hand lacks any good cards. The ability to have a 3-in-1 card, which this is in essence, is of great value to an aggro deck, that tends to run out of fuel quickly.
  • Toxfin: The only “removal” of the deck, this is a new 1-cost Murloc that gives Poisonous to a frienly Murloc, helping you make a really favorable trade or get rid of an annoying taunt.
  • Soul of the Murloc: One of the two spells of the deck, this is a weaker Soul of the Forest, but at two mana, it is more powerful, because of the ability to cast it earlier and its synergy with Murloc-related cards.
  • Underbelly Angler: One of the stars of the deck, this is the number one card you want in your starting hand. The combination of giving you a random Murloc in your hand, after every Murlock you play, along with its defensive 2/3 statline, makes it one of the main reasons the deck can be so consistent in the early game and usually last much longer than other aggressive decks.
  • Coldlight Seer: An old familiar, this is the card you’re looking to play on turn 3, most of the time. The extra 2 health on each of your Murlocs makes them moderately resistant to AoE or trading, helping your minions stick to the board. You can also keep Coldlight Seer in your hand and use it to follow up on a Soul of the Forest board, since the 1/1s it leaves are pretty vulnerable on their own.
  • Murloc Tastyfin: Although paying 4 mana for a 3/2 is really bad for an aggressive deck, it helps refill your hand with threats as the only card draw in the list. In most situations, by turns 4-5 the game should be decided for the most part, but if it;s not, Murloc Tastyfin helps you close the game.
  • Scargil: A new Legendary Murloc! Even though almost nothing can compare to the closing power of Old Murk-EyeScargil guarantees a full board for next turn, if he goes unanswered. Combining him with Underbelly Angler just spirals things out of control, with near-infinite murloc value!
  • Bloodlust: This is your closer. Any small amount of minions can be amplified by a lot, so any board you manage to stick becomes immediately 3x more dangerous.
  • Hagatha the Witch – Late game card refill + a way to come back on the board against decks like Zoo or in Murloc Shaman mirrors.


There are no notable differences in the mulligan for fast and slow decks, since your main concern is to get on the board on turn 1 and stay there. You should generally be looking for cheap stuff, but if you already feel you have 1-2 good minions to open with, look for a Soul of the Murloc, just to safeguard the board from AoE. Other than that, if you are on the coin, getting an Underbelly Angler is essential, so mulligan hard for it.

Without Coin

With Coin

Main Goal and Strategy

This is a really aggressive list, that focuses solely on flooding the board early and using Soul of the Murloc to stick the board and Bloodlust to close the game. Other than those two, the deck lacks any other spells, although a case could be made to include a couple of Lightning Bolts and even a Zap!. Due to the high number of minions that the deck runs, the early game is pretty consistent and you’re gonna be looking for the same cards, no matter the matchup. One key card you want to get some use out of is Underbelly Angler, which you can usually coin out on the first turn, if you’re going second. It will be almost impossible to remove on turn two most of the time (unless you run into a Priest that happens to run Shadow Word: Pain), which will allow you to develop 1-2 minions to get Murlocs in your hand and protect it the next turn. A lot of early-game removal left Standard with the rotation, so don’t be afraid to go wide, especially if you can cast a Soul of the Murloc before turn 5, which is where most of the AoE starts to appear. Another card to keep in mind is Scargil, which you want to drop on an empty board early on, if you can afford it. If you can’t, you could look to save him and an Underbelly Angler for a hand-refilling turn later on, in case your board gets wiped over and over again. In the late game, once you run out of cards (and probably board), you can drop Hagatha the Witch. Not only she might help you come back against opponent’s board, but also give you a lot of value over time. Every time you drop a minion, you get a random Shaman spell, which can be a removal, burn or more board presence.

Leave a Reply


  1. Rivfader
    April 15, 2019 at 2:43 am

    Scargil is amazing with ghost light angler. Drop it T4, if it still lives the next turn you’ll play 5 anglers. I also like Hagatha for the same reasons, makes you comeback in the lategame viable with ghost light angler. Combined with Underbelly of SCargil, it’s pretty gross.

  2. Fareh
    April 13, 2019 at 5:22 am

    Im not really convinced on Scargill… it was always a “win more” card for me. Im running the list without amalgams right now and so there are too little +2 murlocs to make it worth

    • Gsgfdf
      April 13, 2019 at 8:32 am

      Scargill feels kinda meh. Most of the time he is just a 4/4 for 4 with tribal synergies.
      I am running the above list with:
      -2 Murloc Raider
      +1 Toxifin
      You are already kinda all in and Leeroy can steal a few games.

      • Animaniacs
        April 14, 2019 at 6:34 am

        I use this variarion.
        Actually ranking 1 70% Win rate.

      • Skynett
        June 3, 2019 at 11:58 pm

        Did they change the above list? I don’t see murloc raider listed. I’m interested in seeing your full list.

    • JimmyRaynor - Author
      April 13, 2019 at 8:41 am

      He kind of acts as a fail-safe against slow decks, comboed with Underbelly Angler. If you are already winning a lot of those games you can replace Scargil with Leeroy.

    • Asperkraken
      April 13, 2019 at 10:00 am

      Scargil is essential when your board gets cleared, which happens a lot. Soul of the Murloc does that but he is a good reload tool. He is also a 4/4 body so he tends to stick better than the other Murlocs. I do agree with two Toxfins and Leeroy though – the removal and extra reach helps.