Splintergraft is a 8 Mana Cost Legendary Druid Minion card from the The Witchwood set!
Battlecry: Choose a friendly minion. Add a 10/10 copy to your hand that costs (10).
We're going to need some bigger tweezers.
Splintergraft Card Review
This is a classic “cool” Legendary. You play your big guy, you get another big guy in your hand and oh it has so much potential. You can copy a Charger and get a huge Stonetusk Boar running at your opponent, or you can copy a card that summons another copy of itself (Saronite Chain Gang) and get multiple copies with 10/10 stats, and oh you can copy another high value card, or another cool Deathrattle and so on.
But realistically, this card is incredibly slow. So slow that I don’t think it will really see play. When you drop it, it’s a vanilla 8 mana 8/8, which is obviously not great. But you can’t just drop it any time you want – you need to have another minion you want to copy on the board already. That’s the main problem with this card – while you can combo it with 1-2 mana minions immediately, it’s not that easy to get that Saronite Chain Gang – that’s usually a two turns combo (or two Innervates combo, which is just as unlikely) and the chances are that your Chain Gang will be dead already.
Yes, you can combo it with 1-2 mana minions, but why would you want to run those? You’re playing this in some slow Druid deck, like Big Druid – this kind of deck plays small minions only if they stall (like Doomsayer), or ramp (like Greedy Sprite).
On the other hand, if you want to copy something bigger that might stick – like something high value like Ysera, you can already play Faceless Manipulator to get an immediate on-board copy or Zola the Gorgon to get another one in your hand.
I mean, it’s okay good in slow matchups, as you’re getting two big bodies for one card, but it’s not flexible at all, it’s hard to get working and it’s slow even when you face another slow deck. And it can be pretty much unplayable in faster matchups unless you’re ahead, and then you’re either winning the game or you need to stabilize your life and not play a big slow guy.
Theoretically, if Druid would want to play Giants, for some of those Giants making them cost 10 wouldn’t matter or would make it an upside. For example, it would make Mountain Giant 2 mana cheaper, and Molten Giant 10 mana cheaper (but remember that it rotates out to Hall of Fame while getting the nerf reversed, so not in Standard).
You can also play it on Arcane Tyrant. It will become 0 mana after you play a 5+ mana spell anyway, and it will be a 10/10 now. But realistically, with 4/4 stats, Arcane Tyrant isn’t going to stick too often and you can’t play both on the same turn. Especially if Splintergraft would be played in some meta Druid deck – then everyone would kill Tyrants right away to play around it.
While there might be some niche combos revolving around this card, I can’t see it being too strong anyway.
Card rating: 3/10