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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Ancient Krakenbane
Battlecry: If you've cast three spells while holding this, deal 5 damage.
Hunter Rare Minion 3 3 3
Bubbler
After this minion takes exactly one damage, destroy it. (Pop!)
Neutral Common Minion 1 2 4
Clash of the Colossals
Add a random Colossal minion to both players' hands. Yours costs (2) less.
Warrior Rare Spell 3
Clownfish
Battlecry: Your next two Murlocs cost (2) less.
Shaman Common Minion 3 3 2
Coilfang Constrictor
Battlecry: Look at 3 cards in your opponent's hand and choose one. It can't be played next turn.
Neutral Rare Minion 4 5 4
Command of Neptulon
Summon two 5/4 Elementals with Rush. Overload: (1)
Shaman Rare Spell 5
Commander Ulthok
Battlecry: Your opponent's cards cost Health instead of Mana next turn.
Warlock Legendary Minion 5 7 7
Disarming Elemental
Battlecry: Dredge for your opponent. Set its Cost to (6).
Priest Rare Minion 4 4 4
Drown
Put an enemy minion on the bottom of your deck.
Priest Rare Spell 4
Fossil Fanatic
After your hero attacks, draw a Fel spell.
Demon Hunter Common Minion 2 2 2
Front Lines
Summon a minion from each player's deck. Repeat until either side of the battlefield is full.
Paladin Epic Spell 9
Herald of Chaos
Lifesteal Battlecry: If you've cast a Fel spell while holding this, gain Rush.
Demon Hunter Common Minion 3 3 4
Herald of Light
Battlecry: If you've cast a Holy spell while holding this, restore 6 Health to all friendly characters.
Priest Common Minion 3 3 4
Herald of Nature
Battlecry: If you've cast a Nature spell while holding this, give other minions +1/+1.
Druid Common Minion 3 3 3
Herald of Shadows
Battlecry: If you've cast a Shadow spell while holding this, steal 2 Health from a minion.
Warlock Common Minion 3 4 2
Igneous Lavagorger
Taunt Battlecry: Dredge. Gain Armor equal to its cost.
Warrior Common Minion 4 3 5
Immolate
Light every card in the opponent's hand on fire. In 3 turns, any still in hand are destroyed!
Warlock Rare Spell 4
Inkveil Ambusher
Stealth Has +3 Attack and Immune while attacking.
Rogue Rare Minion 2 1 2
Jackpot!
Add two random spells from other classes that cost (5) or more to your hand.
Rogue Common Spell 2
K9-0tron
Battlecry: Dredge. If it's a 1-C0st minion, summon it.
Hunter Common Minion 2 2 3
Lady Naz'jar
While in your hand, this transforms after you cast a Fire, Frost, or Arcane spell.
Mage Legendary Minion 5 5 5
Lightray
Taunt Costs (1) less for each Paladin card you've played this game.
Paladin Common Minion 9 5 5
Moonbeam
Deal 1 damage to an enemy, twice.
Druid Common Spell 1
Myrmidon
After you cast a spell on this minion, draw a card.
Paladin Common Minion 3 3 4
Neptulon the Tidehunter
Colossal +2. Rush, Windfury Whenever Neptulon attacks, if you control any Hands, they attack instead.
Neutral Legendary Minion 10 7 7
Ozumat
Colossal +6 Deathrattle: For each of Ozumat's Tentacles, destroy a random enemy minion.
Neutral Legendary Minion 8 6 5
Polymorph: Jellyfish
Transform a minion into a 4/1 Jellyfish with Spell Damage +2.
Mage Common Spell 3
Shattershambler
Battlecry: The next Deathrattle minion you play dies immediately.
Rogue Rare 1
Shellshot
Deal 3 damage to a random enemy minion. Repeat this with 1 less damage.
Hunter Rare Spell 3
Snapdragon
Battlecry: Give all Battlecry minions in your deck +1/+1.
Neutral Rare Minion 3 3 3
Spirit of the Tides
If you have any unspent Mana at the end of your turn, gain +1/+2.
Druid Rare Minion 2 2 2
Submerged Spacerock
Deathrattle: Add two Arcane Mage spells to your hand. At the end of your turn, discard them.
Mage Rare Minion 2 2 2
Tidal Revenant
Battlecry: Deal 5 damage. Gain 8 Armor.
Warrior Common Minion 8 5 8
Tidelost Burrower
Battlecry: Dredge.  If it's a Murloc, summon a 2/2 copy of it.
Shaman Common Minion 4 4 4
Topple the Idol
Dredge. Reveal it and deal damage equal to its cost to all minions.
Demon Hunter Rare Spell 4