Mana Cost








Name Class Rarity Type
Ancient Mysteries
Draw a Secret from your deck. It costs (0).
Mage Common Spell 2
Arcane Blast
Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.
Mage Epic Spell 1
Arcane Breath
Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell.
Mage Rare Spell 1
Arcane Brilliance
Add a copy of a 7, 8, 9, and 10-Cost spell in your deck to your hand.
Mage Rare Spell 4
Arcane Explosion
Deal 1 damage to all enemy minions.
Mage Free Spell 2
Arcane Intellect
Draw 2 cards.
Mage Common Spell 3
Arcane Missiles
Deal 3 damage randomly split among enemy characters.
Mage Free Spell 1
Arcane Overflow
Deal 8 damage to an enemy minion. Summon a Remnant with stats equal to the excess damage.
Mage Rare Spell 5
Arcane Shot
Deal 2 damage.
Hunter Rare Spell 1
Astral Communion
Gain 10 Mana Crystals. Discard your hand.
Druid Epic Spell 4
Astral Rift
Add 2 random minions to your hand.
Mage Rare Spell 2
Cabalist's Tome
Add 3 random Mage spells to your hand.
Mage Epic Spell 5
Celestial Alignment
Set each player to 0 Mana Crystals. Set the Cost of cards in all hands and decks to (1).
Druid Epic Spell 8
Conjure Mana Biscuit
Add a Biscuit to your hand that refreshes 2 Mana Crystals.
Mage Common Spell 2
Conjurer's Calling
Twinspell. Destroy a minion. Summon 2 minions of the same Cost to replace it.
Mage Rare Spell 3
Secret: When your opponent casts a spell, Counter it.
Mage Rare Spell 3
Cram Session
Draw 1 card (improved by Spell Damage).
Mage Rare Spell 2
Deck of Wonders
Shuffle 5 Scrolls into your deck. when drawn, cast a random spell.
Mage Epic Spell 5
Devolving Missiles
Shoot three random missiles at random enemy minions that transform them into ones that cost (1) less.
Mage, Shaman Epic Spell 1
Secret: When a friendly minion dies, put 2 copies of it into your hand.
Mage Common Spell 3
Echo of Medivh
Put a copy of each friendly minion into your hand.
Mage Epic Spell 4
Fill your hand with random Mage spells. At the end of your turn, discard them.
Mage Legendary Spell 1
Font of Power
Discover a Mage minion. If your deck has no minions, keep all 3.
Mage Rare Spell 1
Gifts of Azshara
Draw a card. If you played a Naga while holding this, do it again.
Mage Rare Spell 2
Greater Arcane Missiles
Shoot three missiles at random enemies that deal 3 damage each.
Mage Epic Spell 7
Incanter's Flow
Reduce the Cost of spells in your deck by (1).
Mage Common Spell 4
Lunar Eclipse
Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Druid Common Spell 2
Lunar Visions
Draw 2 cards. Minions drawn cost (2) less.
Druid Epic Spell 5
Magic Trick
Discover a spell that costs (3) or less.
Mage Rare Spell 1
Mana Bind
Secret: When your opponent casts a spell, add a copy to your hand that costs (0).
Mage Rare Spell 3
Mass Polymorph
Transform all minions into 1/1 Sheep.
Mage Epic Spell 7
Mirror Entity
Secret: After your opponent plays a minion, summon a copy of it.
Mage Common Spell 3
Deal 1 damage to an enemy, twice.
Druid Common Spell 1
Deal 1 damage.
Druid Free Spell 0
Moonlit Guidance
Discover a copy of a card in your deck. If you play it this turn, draw the original.
Druid Rare Spell 2
Netherwind Portal
Secret. After your opponent casts a spell, summon a random 4-Cost minion.
Mage Common Spell 3
Transform a minion into a 1/1 Sheep.
Mage Free Spell 4
Polymorph: Boar
Transform a minion into a 4/2 Boar with Charge.
Mage Rare Spell 3
Polymorph: Jellyfish
Transform a minion into a 4/1 Jellyfish with Spell Damage +2.
Mage Common Spell 3
Potion of Illusion
Add 1/1 copies of your minions to your hand. They cost (1).
Mage, Rogue Epic Spell 4
Potion of Polymorph
Secret: After your opponent plays a minion, transform it into a 1/1 sheep.
Mage Rare Spell 3
Power of Creation
Discover a 6-Cost minion. Summon two copies of it.
Mage Epic Spell 8
Primordial Glyph
Discover a spell. Reduce its Cost by (2).
Mage Epic Spell 2
Primordial Studies
Discover Spell Damage minion. Your next one costs (1) less.
Mage, Shaman Common Spell 1
Runed Orb
Deal 2 damage. Discover a spell.
Mage Common Spell 2
Shifting Scroll
Each turn this is in your hand, transform it into a random Mage spell.
Mage Common Spell 0
Shooting Star
Deal 1 damage to a minion and the minions next to it.
Mage Common Spell 1
Siphon Mana
Deal 2 damage. Honorable Kill: Reduce the Cost of spells in your hand by (1).
Mage Common Spell 2