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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Lift Off
Draw 2 Terran cards. Summon a 2/1 Starship Piece with an effect when launched.
Paladin, Shaman, Warrior Common Spell 4
Light of the Phoenix
Draw 2 cards. Costs (1) less for each damaged friendly character.
Warrior Common Spell 4
Lightforged Blessing
Twinspell Give a friendly minion Lifesteal.
Paladin Common Spell 2
Lightfused Manasaber
Rush Spellburst: Gain Divine Shield.
Neutral Common Minion 6 6 6
Lightmender
Taunt. Choose One - +3 Attack and Divine Shield; or +3 Health and Lifesteal.
Paladin Common Minion 4 3 3
Lightning Bloom
Refresh 2 Mana Crystals. Overload: (2)
Druid, Shaman Common Spell 0
Lightning Bolt
Deal 3 damage. Overload: (1)
Shaman Common Spell 1
Lightning Rod
Deal 2 damage to a friendly minion to deal 4 damage to a random enemy minion.
Shaman Common Spell 1
Lightray
Taunt Costs (1) less for each Paladin card you've played this game.
Paladin Common Minion 9 5 5
Lightspawn
This minion's Attack is always equal to its Health.
Priest Common Minion 3 0 4
Lightspeed
Give a minion +1/+2 and Rush. Repeatable this turn.
Priest Common Spell 2
Line Cook
Tradeable Taunt. When you draw this, get a copy of it.
Hunter, Warrior Common Minion 3 2 4
Line Hopper
Your Outcast cards cost (1) less.
Demon Hunter Common Minion 3 3 4
Linedance Partner
Battlecry: If you're holding another 3-Cost card, summon a random 3-Cost minion.
Neutral Common Minion 3 3 2
Lingering Zombie
Deathrattle: Summon a 1/1 Disarmed Zombie with "Deathrattle: Summon a 1/1 Zombie."
Druid Common Minion 1 1 1
Lion's Guard
Battlecry: If you have 15 or less Health, gain +2/+4 and Taunt.
Neutral Common Minion 5 4 6
Living Dragonbreath
Your minions can't be Frozen.
Neutral Common Minion 3 3 4
Living Flame
Deathrattle: Draw a Fire spell.
Neutral Common Minion 2 3 2
Living Monument
Taunt
Neutral Common Minion 10 10 10
Living Paradox
Elusive Battlecry: Summon two 2/1 Living Paradoxes with Elusive.
Neutral Common Minion 3 2 1
Living Prairie
Battlecry: If you played an Elemental last turn, summon two 3/3 Cows with Rush.
Shaman Common Minion 5 5 4
Living Roots
Choose One - Deal 2 damage; or Summon two 1/1 Saplings.
Druid Common Spell 1
Loan Shark
Battlecry: Give your opponent a Coin. Deathrattle: You get two.
Rogue Common Minion 3 3 4
Lock On
Set a minion's Health to 1. Your next Starship launch costs (2) less.
Shaman Common Spell 1
Lo'Gosh's Last Stand
Give a minion "Deathrattle: Summon a random minion from your hand."
Warrior Common Spell 5
Longneck Egg
Deathrattle: Summon a 3/3 Beast. Give your minions +1/+1.
Druid Common Minion 2 0 2
Loot Hoarder
Deathrattle: Draw a card.
Neutral Common Minion 2 2 1
Lost in the Jungle
Summon two 1/1 Silver Hand Recruits.
Paladin Common Spell 1
Lost Spirit
Deathrattle: Give your minions +1 Attack.
Neutral Common Minion 2 1 1
Lost Tallstrider
Neutral Common Minion 4 5 4
Lowly Squire
Inspire: Gain +1 Attack.
Neutral Common Minion 1 1 2
Luminous Geode
After a friendly minion is healed, give it +2 Attack.
Priest Common Minion 2 1 4
Lunar Eclipse
Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Druid Common Spell 2
Lunar Trailblazer
Battlecry: Set the cost of a random spell in your hand to this minion's Cost.
Neutral Common Minion 5 6 4
Lunarwing Messenger
Lifesteal Battlecry: Imbue your Hero Power.
Priest Common Minion 2 3 2
Lushwater Murcenary
Battlecry: If you control a Murloc, gain +1/+1.
Neutral Common Minion 2 3 2
Lushwater Scout
After you summon a Murloc, give it +1 Attack and Rush.
Neutral Common Minion 2 1 3
Mad Bomber
Battlecry: Deal 3 damage randomly split between all other characters.
Neutral Common Minion 2 3 2
Mad Scientist
Deathrattle: Put a Secret from your deck into the battlefield.
Neutral Common Minion 2 2 2
Magic Dart Frog
After you cast a spell, deal 1 damage to a random enemy minion.
Mage Common Minion 2 1 3
Magical Dollhouse
Gaing Spell Damage +1 this turn only.
Druid Common Location 2
Magister's Apprentice
Your Arcane spells cost (1) less.
Mage Common Minion 2 3 2
Magnifying Glaive
After your hero attacks, draw until you have 3 cards.
Demon Hunter Common Weapon 3 3 2
Maiden of the Lake
Your Hero Power costs (1).
Neutral Common Minion 4 2 6
Malchezaar's Imp
Whenever you discard a card, draw a card.
Warlock Common Minion 2 1 3
Malignant Horror
Reborn At the end of your turn, spend 4 Corpses to summon a copy of this minion.
Death Knight Common Minion 4 2 4
Malted Magma
Deal 1 damage to all enemies. (3 Drinks left!)
Death Knight, Shaman Common Spell 2
Man-at-Arms
Battlecry: If you have a weapon equipped, gain +1/+1.
Warrior Common Minion 2 2 3