Taunt Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Beetlemancy Choose One - Gain 12 Armor; or Summon two 3/3 Beetles with Taunt. |
Druid | Rare | Spell | 5 | |||
Best in Shell Tradeable Summon two 2/7 Turtles with Taunt. |
Druid | Common | Spell | 6 | |||
Crystal Cluster Gain three empty Mana Crystals. Any that can't fit summon a 3/7 Elemental with Taunt. |
Druid | Common | Spell | 6 | |||
Drum Circle Choose One - Summon five 2/2 Treants or Give your minions +2/+4 and Taunt. |
Druid | Rare | Spell | 7 | |||
Flipper Friends Choose One - Summon a 6/6 Orca with Taunt; or six 1/1 Otters with Rush. |
Druid | Common | Spell | 5 | |||
Mark of the Loa Choose One - Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors. |
Druid | Rare | Spell | 4 | |||
Miracle Growth Draw 3 cards. Summon a Plant with Taunt and stats equal to your hand size. |
Druid | Common | Spell | 7 | |||
Spreading Plague Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. |
Druid | Rare | Spell | 6 | |||
Thorngrowth Sentries Summon two 1/2 Turtles with Taunt. |
Druid | Common | Spell | 2 | |||
Woodland Wonders Summon two 2/5 Beetles with Taunt. Costs (3) less if you have Spell Damage. |
Druid | Common | Spell | 5 |