Search

Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Kronx Dragonhoof
Battlecry: Draw Galakrond. If you're already Galakrond, unleash a Devastation.
Neutral Legendary Minion 6 6 6
Kryxis the Voracious
Battlecry: Discard your hand. Deathrattle: Draw 3 cards.
Demon Hunter Legendary Minion 4 7 7
Last Stand
Draw a Taunt minion. Manathirst (7): Double its stats.
Warrior Rare Spell 1
Lay on Hands
Restore 8 Health. Draw 3 cards.
Paladin Epic Spell 6
Leatherworking Kit
After three friendly Beasts die, draw a Beast and give it +1/+1. Lose 1 Durability.
Hunter Rare Weapon 1 0 3
Lesser Opal Spellstone
Draw 1 card. (Attack with your hero 2 times to upgrade.)
Demon Hunter Rare Spell 2
Life From Death
Draw 3 cards. Infuse (6): This costs (1).
Druid Rare Spell 6
Light of the Phoenix
Draw 2 cards. Costs (1) less for each damaged friendly character.
Warrior Common Spell 4
Living Seed (Rank 1)
Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.)
Druid Rare Spell 2
Loot Hoarder
Deathrattle: Draw a card.
Neutral Common Minion 2 2 1
Luckysoul Hoarder
Battlecry: Shuffle 2 Soul Fragments into your deck. Corrupt: Draw a card.
Demon Hunter, Warlock Rare Minion 3 3 4
Lunar Visions
Draw 2 cards. Minions drawn cost (2) less.
Druid Epic Spell 5
Magatha, Bane of Music
Battlecry: Draw 5 cards. Give any spells drawn to your opponent.
Neutral Legendary Minion 5 5 5
Magnifying Glaive
After your hero attacks, draw until you have 3 cards.
Demon Hunter Common Weapon 3 3 2
Malchezaar's Imp
Whenever you discard a card, draw a card.
Warlock Common Minion 1 1 3
Malygos the Spellweaver
Battlecry: Draw spells until your hand is full.
Neutral Legendary Minion 9 4 12
Mana Tide Totem
At the end of your turn, draw a card.
Shaman Rare Minion 3 0 3
Manafeeder Panthara
Battlecry: If you've used your Hero Power this turn, draw a card.
Neutral Common Minion 2 2 3
Manufacturing Error
Draw 3 cards. If your deck has no minions, they cost (3) less.
Mage Rare Spell 5
Mark of Scorn
Draw a card. If it's not a minion, deal 4 damage to the lowest Health enemy.
Demon Hunter Common Spell 2
Mark of Y'Shaarj
Give a minion +2/+2. If it's a Beast, draw a card.
Druid Common Spell 2
Mass Dispel
Silence all enemy minions. Draw a card.
Priest Rare Spell 4
Mass Production
Draw 2 cards. Deal 3 damage to your hero. Shuffle 2 copies of this into your deck.
Warlock Common Spell 1
Meddlesome Servant
Battlecry: If you've cast 5 or more spells this game, draw 2 cards.
Mage Rare Minion 3 3 4
Mes'Adune the Fractured
Battlecry: Draw an Elemental. Split it into two halves.
Mage Legendary Minion 5 6 5
Messenger Buzzard
Deathrattle: Draw a Beast. Give a minion in your hand +1/+1.
Hunter Common Minion 2 1 2
Metrognome
After you play a 1-Cost card, draw a 2-Cost card. (Then increase!)
Neutral Rare Minion 3 2 4
Mic Drop
Draw 2 cards. Finale: Give your weapon +2 Attack.
Rogue Common Spell 3
Mimic Pod
Draw a card, then add a copy of it to your hand.
Rogue Rare Spell 2
Miracle Growth
Draw 3 cards. Summon a Plant with Taunt and stats equal to your hand size.
Druid Common Spell 7
Moonlit Guidance
Discover a copy of a card in your deck. If you play it this turn, draw the original.
Druid Rare Spell 2
Mortal Coil
Deal 1 damage to a minion. If that kills it, draw a card.
Warlock Common Spell 1
Multicaster
Battlecry: Draw a card for each different spell school you've cast this game.
Neutral Rare Minion 4 3 4
Murloc Tastyfin
Deathrattle: Draw 2 Murlocs from your deck.
Neutral Rare Minion 4 3 2
Myra's Unstable Element
Draw the rest of your deck.
Rogue Legendary Spell 5
Myrmidon
After you cast a spell on this minion, draw a card.
Paladin Common Minion 3 3 4
Nat Pagle
At the start of your turn, you have a 50% chance to draw an extra card.
Neutral Legendary Minion 2 0 4
Nat, the Darkfisher
At the start of your opponent's turn, they have a 50% chance to draw an extra card.
Neutral Legendary Minion 2 2 4
Naturalize
Destroy a minion. Your opponent draws 2 cards.
Druid Common Spell 1
Necrium Apothecary
Combo: Draw a Deathrattle minion from your deck and gain its Deathrattle.
Rogue Epic Minion 4 2 5
Need for Greed
Tradeable Draw 3 cards. If drawn this turn, this costs (3).
Demon Hunter Common Spell 5
Needlerock Totem
At the end of your turn, gain 2 Armor and draw a card.
Shaman, Warrior Common Minion 2 0 2
Nexus-Champion Saraad
Inspire: Add a random spell to your hand.
Neutral Legendary Minion 5 4 5
Northshire Cleric
Whenever a minion is healed, draw a card.
Priest Common Minion 1 1 3
Northwatch Commander
Battlecry: If you control a Secret, draw a minion.
Paladin Rare Minion 3 3 4
Nostalgic Gnome
Miniaturize Rush. After this minion deals exact lethal damage on your turn, draw a card.
Neutral Rare Minion 4 4 4
Nourish
Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Druid Rare Spell 5
Novice Engineer
Battlecry: Draw a card.
Neutral Free Minion 2 1 1