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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Imprisoned Celestial
Dormant for 2 turns. Spellburst: Give your minions Divine Shield.
Paladin Rare Minion 3 4 5
Imprisoned Gan'arg
Dormant for 2 turns. When this awakens, equip a 3/2 Axe.
Warrior Common Minion 1 2 2
Imprisoned Homunculus
Dormant for 2 turns. Taunt
Priest Common Minion 1 2 5
Imprisoned Observer
Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions.
Mage Rare Minion 3 4 5
Imprisoned Phoenix
Dormant for 2 turns. Spell Damage +2
Mage, Shaman Common Minion 2 2 3
Imprisoned Satyr
Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5).
Druid Common Minion 3 3 3
Imprisoned Scrap Imp
Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1.
Warlock Rare Minion 2 3 3
Imprisoned Sungill
Dormant for 2 turns. When this awakens, summon two 1/1 Murlocs.
Paladin Rare Minion 1 2 1
Imprisoned Vilefiend
Dormant for 2 turns. Rush
Neutral Common Minion 2 3 5
Lucentbark
Taunt Deathrattle: Go dormant. Restore 5 Health to awaken this minion.
Druid Legendary Minion 8 4 8
Magtheridon
Dormant. Battlecry: Summon three 1/3 enemy Warders. When they die, destroy all minions and awaken.
Neutral Legendary Minion 4 12 12
Sherazin, Corpse Flower
Deathrattle: Go dormant. Play 4 cards in a turn to revive this minion.
Rogue Legendary Minion 4 5 3
The Darkness
Starts dormant. Battlecry: Shuffle 3 Candles into the enemy deck. When drawn, this awakens.
Neutral Legendary Minion 4 20 20