Choose one of three cards to add to your hand.

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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Arcane Breath
Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell.
Mage Rare Spell 1
Discovery of Magic
Discover a spell from a spell school you haven't cast this game (from any class).
Mage Rare Spell 1
Drakefire Amulet
Tradeable Discover 2 Dragons. Summon them.
Mage Common Spell 10
Font of Power
Discover a Mage minion. If your deck has no minions, keep all 3.
Mage Rare Spell 1
Hidden Objects
Discover Secret. Set its Cost to (1).
Mage Common Spell 2
Infinitize the Maxitude
Discover a spell. Reduce its Cost by (1). Finale: Return this to your hand at end of turn.
Mage Legendary Spell 2
Jaina's Gift
Discover a temporary Frostbolt, Arcane Intellect, or Fireball.
Mage Rare Spell 1
Magic Trick
Discover a spell that costs (3) or less.
Mage Rare Spell 1
Power of Creation
Discover a 6-Cost minion. Summon two copies of it.
Mage Epic Spell 8
Primordial Glyph
Discover a spell. Reduce its Cost by (2).
Mage Epic Spell 2
Primordial Studies
Discover Spell Damage minion. Your next one costs (1) less.
Mage, Shaman Common Spell 1
Rewind
Discover a copy of another spell you've cast this game.
Mage Rare Spell 2
Ring Toss
Discover Secret and cast it. Corrupt: Discover 2 instead.
Mage Rare Spell 4
Runed Orb
Deal 2 damage. Discover a spell.
Mage Common Spell 2
Spot the Difference
Discover a 3-Cost minion to summon. If your deck has no minions, repeat this.
Mage Common Spell 4
Vast Wisdom
Discover two spells that cost (3) or less. Swap their Costs.
Mage Rare Spell 2
Void Scripture
Discover a spell. If you have enough Mana to play it, cast a copy of it at a random enemy.
Mage Rare Spell 2
Volume Up
Draw 3 spells. Finale: Discover a copy of one.
Mage Epic Spell 4