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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Beetlemancy
Choose One - Gain 12 Armor; or Summon two 3/3 Beetles with Taunt.
Druid Rare Spell 5
Capture Coldtooth Mine
Choose One - Draw your lowest Cost card; or Draw your highest Cost card.
Druid Epic Spell 2
Crystal Power
Choose One - Deal 2 damage to a minion; or Restore 5 Health.
Druid Common Spell 1
Dark Wispers
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt.
Druid Epic Spell 6
Dragon Tales
Choose One - Get two random Dragons that cost (5) or less; or Get two that cost more than (5).
Druid Epic Spell 2
Drum Circle
Choose One - Summon five 2/2 Treants or Give your minions +2/+4 and Taunt.
Druid Rare Spell 7
Embrace of Nature
Draw a Choose One card. Forge: It has both effects combined.
Druid Rare Spell 2
Feral Rage
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.
Druid Common Spell 3
Flipper Friends
Choose One - Summon a 6/6 Orca with Taunt; or six 1/1 Otters with Rush.
Druid Common Spell 5
Forbidden Fruit
Spend all your Mana. Choose One - Gain that much Attack this turn; or twice as much Armor.
Druid Rare Spell 0
Hidden Oasis
Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health.
Druid Rare Spell 6
Invigorate
Choose One - Gain an empty Mana Crystal; or Draw a card.
Druid Rare Spell 2
Jade Idol
Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck.
Druid Rare Spell 1
Lifebinder's Gift
Choose One - Get 2 random Nature spells; or Reduce the Cost of spells in your hand by (1).
Druid Common Spell 2
Living Roots
Choose One - Deal 2 damage; or Summon two 1/1 Saplings.
Druid Common Spell 1
Mark of Nature
Choose One - Give a minion +4 Attack; or +4 Health and Taunt.
Druid Common Spell 3
Mark of the Loa
Choose One - Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors.
Druid Rare Spell 4
Nightshade Bud
Choose One Discover a minion from your deck to summon; or a spell to cast.
Druid Rare Spell 8
Nourish
Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Druid Rare Spell 5
Power of the Wild
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.
Druid Common Spell 2
Raven Idol
Choose one - Discover a minion; or Discover a spell.
Druid Common Spell 1
Rhythm and Roots
Choose One (Secretly) - Summon three 5/5 Ancients in 2 turns; or 8/8 Giants in 4 turns.
Druid Legendary Spell 4
Rising Winds
Twinspell Choose One - Draw a card; or Summon a 3/2 Eagle.
Druid Common Spell 2
Runic Carvings
Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush.
Druid, Shaman Epic Spell 6
Sow the Soil
Choose One - Give your minions +1 Attack; or Summon a 2/2 Treant.
Druid Common Spell 1
Starfall
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions.
Druid Rare Spell 5
Treenforcements
Choose One - Give a minion +2 Health and Taunt; or Summon a 2/2 Treant.
Druid Rare Spell 1
Wisps of the Old Gods
Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2.
Druid Epic Spell 7
Wrath
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.
Druid Common Spell 2