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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Ancient Mysteries
Draw a Secret from your deck. It costs (0).
Mage Common Spell 2
Azerite Vein
Secret: When the enemy plays a card on the turn that it entered their hand, get a copy that costs (0).
Mage Epic Spell 3
Hidden Objects
Discover Secret. Set its Cost to (1).
Mage Common Spell 2
Hot Streak
Your next Fire spell this turn costs (2) less.
Mage Common Spell 0
Incanter's Flow
Reduce the Cost of spells in your deck by (1).
Mage Common Spell 4
Infinitize the Maxitude
Discover a spell. Reduce its Cost by (1). Finale: Return this to your hand at end of turn.
Mage Legendary Spell 2
Luna's Pocket Galaxy
Change the Cost of minions in your deck to (1).
Mage Legendary Spell 7
Manufacturing Error
Draw 3 cards. If your deck has no minions, they cost (3) less.
Mage Rare Spell 5
Potion of Illusion
Add 1/1 copies of your minions to your hand. They cost (1).
Mage, Rogue Epic Spell 4
Primordial Glyph
Discover a spell. Reduce its Cost by (2).
Mage Epic Spell 2
Primordial Studies
Discover Spell Damage minion. Your next one costs (1) less.
Mage, Shaman Common Spell 1
Seafloor Gateway
Draw a Mech. Reduce the Cost of Mechs in your hand by (1).
Mage Rare Spell 3
Siphon Mana
Deal 2 damage. Honorable Kill: Reduce the Cost of spells in your hand by (1).
Mage Common Spell 2
Tear Reality
Add 2 random Mage spells from the past to your hand. They cost (2) less.
Mage Common Spell 4
Vast Wisdom
Discover two spells that cost (3) or less. Swap their Costs.
Mage Rare Spell 2
Wisdom of Norgannon
Draw 2 cards. Costs (1) less for each different spell school you've cast this game.
Mage Epic Spell 5