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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Living Seed (Rank 1)
Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.)
Druid Rare Spell 2
Load the Chamber
Deal 2 damage. Your next Naga, Fel spell and weapon cost (1) less.
Demon Hunter Rare Spell 3
Love Everlasting
Your first spell each turn costs (2) less. Lasts until you don't play a spell on your turn.
Priest Legendary Spell 3
Lunar Eclipse
Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Druid Common Spell 2
Luna's Pocket Galaxy
Change the Cost of minions in your deck to (1).
Mage Legendary Spell 7
Malevolent Strike
Destroy a minion. Costs (1) less for each card in your deck that didn't start there.
Rogue Epic Spell 5
Manufacturing Error
Draw 3 cards. If your deck has no minions, they cost (3) less.
Mage Rare Spell 5
Momentum
Give your hero +4 Attack this turn. Costs (1) less for each card you've drawn this turn.
Demon Hunter Rare Spell 5
Nature Studies
Discover a spell. Your next one costs (1) less.
Druid Common Spell 1
Need for Greed
Tradeable Draw 3 cards. If drawn this turn, this costs (3).
Demon Hunter Common Spell 5
Oasis Outlaws
Discover a Naga. If you've played a Naga while holding this, reduce its Cost by (1).
Demon Hunter Common Spell 1
Palm Reading
Discover a spell. Reduce the Cost of spells in your hand by (1).
Priest Rare Spell 3
Part Scrapper
Lose up to 5 Armor. Your next Mech costs that much less.
Warrior Common Spell 2
Patchwork Pals
Get all 3 Animal Companions. They cost (1) less.
Hunter Rare Spell 2
Planted Evidence
Discover a spell. It costs (2) less this turn.
Druid Common Spell 1
Pocket Sand
Deal 3 damage. Quickdraw: Your opponent's next card costs (1) more.
Demon Hunter Common Spell 2
Potion of Illusion
Add 1/1 copies of your minions to your hand. They cost (1).
Mage, Rogue Epic Spell 4
Power Word: Fortitude
Give a minion +3/+5. Costs (1) less for each spell in your hand.
Priest Common Spell 8
Predation
Deal 2 damage. Costs (0) if you played Naga while holding this.
Demon Hunter Rare Spell 2
Preparation
The next spell you cast this turn costs (2) less.
Rogue Epic Spell 0
Primordial Glyph
Discover a spell. Reduce its Cost by (2).
Mage Epic Spell 2
Primordial Studies
Discover Spell Damage minion. Your next one costs (1) less.
Mage, Shaman Common Spell 1
Prismatic Beam
Deal 3 damage to all enemy minions. Costs (1) less for each enemy minion.
Paladin Common Spell 8
Reconnaissance
Discover Deathrattle minion from another class. It costs (2) less.
Rogue Common Spell 2
Relic of Dimensions
Draw two cards and reduce their Cost by (1).
Demon Hunter Epic Spell 5
Resistance Aura
Your opponent's spells cost (1) more. Lasts 3 turns.
Paladin Common Spell 2
Runeforging
Draw a weapon. Spend a Corpse to reduce its Cost by (1).
Death Knight Rare Spell 1
Rush the Stage
Draw two Rush minions. They costs (1) less.
Demon Hunter Rare Spell 3
Seafloor Gateway
Draw a Mech. Reduce the Cost of Mechs in your hand by (1).
Mage Rare Spell 3
Serrated Bone Spike
Deal 3 damage to a minion. If it dies, your next card this turn costs (2) less.
Rogue Rare Spell 2
Shield Shatter
Deal 5 damage to all minions. Costs (1) less for each Armor you have.
Warrior Rare Spell 10
Sigil of Alacrity
At the start of your next turn, draw a card and reduce its Cost by (1).
Demon Hunter Rare Spell 1
Siphon Mana
Deal 2 damage. Honorable Kill: Reduce the Cost of spells in your hand by (1).
Mage Common Spell 2
Skull of Gul'dan
Draw 3 cards. Outcast: Reduce their Cost by (3).
Demon Hunter Rare Spell 6
Sparkling Phial
Deal 2 damage.  Your next card this turn costs that much less.
Druid Rare Spell 3
Spread the Word
Draw 2 cards. Costs (1) less for each Attack your hero has.
Druid Common Spell 4
Table Flip
Deal 3 damage to all enemy minions. Costs (1) less for each other card in your hand.
Warlock Common Spell 10
Tear Reality
Add 2 random Mage spells from the past to your hand. They cost (2) less.
Mage Common Spell 4
The Dark Portal
Draw a minion. If you have at least 8 cards in hand, it costs (5) less.
Warlock Rare Spell 4
The Fires of Zin-Azshari
Replace your deck with minions that cost (5) or more. They cost (5).
Warrior Epic Spell 2
The Garden's Grace
Give a minion +4/+4 and Divine Shield. Costs (1) less for each Mana you've spent on Holy spells this game.
Paladin Epic Spell 10
The Sunwell
Fill your hand with random spells. Costs (1) less for each other card in your hand.
Neutral Legendary Spell 9
To the Front!
Your minions cost (2) less this turn, but not less than (1).
Warrior Rare Spell 2
Tome Tampering
Shuffle 1-Cost copies of cards in your hand into your deck then discard your hand.
Warlock Epic Spell 6
Torrent
Deal 8 damage to a minion. If you played a spell last turn, this costs (3) less.
Shaman Rare Spell 4
Vast Wisdom
Discover two spells that cost (3) or less. Swap their Costs.
Mage Rare Spell 2
Vendetta
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class.
Rogue Rare Spell 4
Waxmancy
Discover Battlecry minion. Reduce its Cost by (2).
Rogue Common Spell 2