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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Rowdy Fan
Battlecry: Choose a minion. It has +3 Attack while this is alive.
Neutral Common Minion 3 1 5
Rustsworn Cultist
Battlecry: Give your other minions "Deathrattle: Summon a 1/1 Demon."
Neutral Common Minion 4 3 3
Security Automaton
After you summon a Mech, gain +1/+1.
Neutral Common Minion 2 1 3
Shadehound
Whenever this attacks, give your other Beasts +2/+2. Infuse (3 Beasts): Gain Rush.
Hunter Rare Minion 5 6 5
Shadestone Skulker
Rush. Battlecry: Take your weapon and gain its stats. Deathrattle: Give it back.
Demon Hunter, Rogue Rare Minion 1 1 1
Shado-Pan Rider
Combo: Gain +4 Attack.
Rogue Common Minion 5 3 7
Shadow Ascendant
At the end of your turn, give another random friendly minion +1/+1.
Priest Common Minion 2 2 3
Shady Bartender
Tradeable Battlecry: Give your Demons +2/+2.
Warlock Common Minion 5 4 4
Shady Dealer
Battlecry: If you have a Pirate, gain +1/+1.
Rogue Rare Minion 3 4 3
Shan'do Wildclaw
Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast.
Druid, Hunter Legendary Minion 3 3 3
Shark Puncher
Deathrattle: Give a random friendly Pirate +2/+2.
Neutral Common Minion 2 2 2
Ship's Chirurgeon
After you summon a minion, give it +1 Health.
Priest Epic Minion 1 1 2
SI:7 Informant
Battlecry: Gain +1/+1 for each SI:7 card you've played this game.
Rogue Common Minion 4 3 3
Sickly Grimewalker
After you summon an Undead, give it Poisonous.
Death Knight Common Minion 4 3 5
Silvermoon Armorer
Rush Manathirst (7): Gain +2/+2.
Neutral Common Minion 4 4 4
Silvermoon Sentinel
Taunt Manathirst (8): Gain +2/+2 and Divine Shield.
Neutral Common Minion 3 2 5
Sinfueled Golem
Infuse (3): Gain stats equal to the Attack of the minions that Infused this.
Neutral Epic Minion 7 2 2
Sinstone Totem
At the end of your turn, gain +1 Health.
Neutral Common Minion 1 0 3
Skeletal Sidekick
Battlecry: Give a friendly Undead +2 Attack.
Death Knight Common Minion 1 1 2
Small-Time Buccaneer
Has +2 Attack while you have a weapon equipped.
Neutral Rare Minion 1 1 2
Snakebite
Rush Battlecry: Gain +1/+1 for each minion that died this turn.
Demon Hunter Rare Minion 2 1 1
Snapdragon
Battlecry: Give all Battlecry minions in your deck +1/+1.
Neutral Rare Minion 3 3 3
Sneaky Devil
Stealth Your other minions have +1 Attack.
Neutral Common Minion 4 2 2
Snowfall Guardian
Battlecry: Freeze all other minions.
Shaman Common Minion 6 5 5
Sock Puppet Slitherspear
This minion's Attack is improved by your hero's.
Demon Hunter Common Minion 1 1 3
Speaker Gidra
Rush, Windfury Spellburst: Gain Attack and Health equal to the spell's Cost.
Druid, Shaman Legendary Minion 3 1 4
Spirit Healer
After you cast a Holy spell, give a random friendly minion +2 Health.
Neutral Epic Minion 4 3 6
Spirit of the Lynx
Stealth for 1 turn. Whenever you summon a Beast, give it +1/+1.
Hunter Rare Minion 3 0 3
Spirit of the Tides
If you have any unspent Mana at the end of your turn, gain +1/+2.
Druid Rare Minion 2 2 2
Steward of Darkshire
Whenever you summon a 1-Health minion, give it Divine Shield.
Paladin Rare Minion 3 4 3
Stewart the Steward
Deathrattle: Give the next Silver Hand Recruit you summon +3/+3 and this Deathrattle.
Paladin Legendary Minion 3 3 3
Stormwind Avenger
After you cast a spell on this minion, it gains +2 Attack.
Paladin Common Minion 3 1 5
Stormwind Guard
Taunt Battlecry: Give adjacent minions +1/+1.
Neutral Common Minion 5 4 5
Stormwind Piper
After this minion attacks, give your Beasts +1/+1.
Hunter Common Minion 3 1 6
Student of the Stars
Deathrattle: Shuffle a copy of this into your deck with permanent +3/+3.
Priest Common Minion 3 4 3
Tabletop Roleplayer
Miniaturize Battlecry: Give a friendly Demon +2 Attack and Immune this turn.
Warlock Common Minion 4 4 3
Tending Tauren
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants.
Druid Rare Minion 6 3 4
Teron Gorefiend
Battlecry: Destroy all friendly minions. Deathrattle: Resummon them with +1/+1.
Neutral Legendary Minion 3 3 4
The Primus
Titan After this uses an ability, Discover a card with that Rune.
Death Knight Legendary Minion 8 7 9
The Stonewright
Battlecry: For the rest of the game, your Totems have +2 Attack.
Shaman Legendary Minion 4 5 4
Therazane
Taunt Deathrattle: Dobule the stats of all Elementals in your hand and deck.
Neutral Legendary Minion 7 7 5
Thornmantle Musician
Finale: The next Beast you summon gets +1/+1.
Hunter Common Minion 1 1 3
Thunder Bluff Valiant
Battlecry and Inspire: Give your Totems +2 Attack.
Shaman Rare Minion 5 3 6
Timewarden
Battlecry: Until the end of your next turn, Dragons you summon gain Taunt and Divine Shield.
Paladin Epic Minion 3 3 4
Tiny Knight of Evil
Whenever you discard a card, gain +2/+1.
Warlock Rare Minion 2 3 2
Toad of the Wilds
Taunt Battlecry: If you're ho lding a Nature spell, gain +2 Health.
Neutral Common Minion 2 2 2
Tower Sergeant
Battlecry: If you control at least 2 other minions, gain +2/+2.
Neutral Common Minion 4 4 4
Toxfin
Battlecry: Give a friendly Murloc Poisonous.
Neutral Common Minion 1 1 2