Buff Minion Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Power Word: Feast Give a minion +2/+2. Restore it to full Health at the end of this turn. |
Priest | Rare | Spell | 2 | |||
Power Word: Fortitude Give a minion +3/+5. Costs (1) less for each spell in your hand. |
Priest | Common | Spell | 8 | |||
Power Word: Shield Give a minion +2 Health. Draw a card. |
Priest | Free | Spell | 1 | |||
Power Word: Tentacles Give a minion +2/+6. |
Priest | Common | Spell | 5 | |||
Praise Galakrond! Give a minion +1 Attack. Invoke Galakrond. |
Rogue | Common | Spell | 1 | |||
Pride's Fury Give your minions +1/+3. |
Druid | Common | Spell | 4 | |||
Primal Fusion Give a minion +1/+1 for each of your Totems. |
Shaman | Common | Spell | 1 | |||
Promotion Give a Silver Hand Recruit +3/+3 and Taunt. |
Paladin | Epic | Spell | 1 | |||
Psyche Split Give a minion +1/+2. Summon a copy of it. |
Priest | Rare | Spell | 5 | |||
Purifying Power Silence all friendly minions, then give them +1/+2. |
Priest | Common | Spell | 2 | |||
Pursuit of Justice Give +1 Attack to Silver Hand Recruits you summon this game. |
Paladin | Epic | Spell | 2 | |||
R.C. Rampage Summon six 1/1 Hounds. Any that can't fit give the others +1/+1. |
Hunter | Epic | Spell | 4 | |||
Ramming Mount Give a minion +2/+2 and Immune while attacking. When it dies, summon a Ram. |
Hunter | Rare | Spell | 3 | |||
Rampage Give a damaged minion +3/+3. |
Warrior | Common | Spell | 2 | |||
Righteous Cause Sidequest: Summon 5 minions. Reward: Give your minions +1/+1. |
Paladin | Rare | Spell | 1 | |||
Ring of Courage Tradeable Give a minion +1/+1. Repeat for each enemy minion. |
Paladin | Common | Spell | 2 | |||
Rockbiter Weapon Give a friendly character +3 Attack this turn. |
Shaman | Common | Spell | 2 | |||
Sand Breath Give a minion +1/+2. Give it Divine Shield if you're holding a Dragon. |
Paladin | Common | Spell | 1 | |||
Savage Roar Give your characters +2 Attack this turn. |
Druid | Free | Spell | 3 | |||
Scavenger's Ingenuity Draw a Beast. Give it +3/+3. |
Hunter | Common | Spell | 2 | |||
Seal of Blood Give a minion +3/+3 and Divine Shield. Deal 3 damage to your hero. |
Paladin | Common | Spell | 3 | |||
Seal of Champions Give a minion +3 Attack and Divine Shield. |
Paladin | Common | Spell | 3 | |||
Serpent Wig Give a minion +1/+2. If you played a Naga while holding this, add a Serpent Wig to your hand. |
Priest | Epic | Spell | 1 | |||
Shadow Council |
Warlock | Epic | Spell | 1 | |||
Shadow Suffusion Give your minions "Deathrattle: Deal 3 damage to a random enemy." |
Shaman | Rare | Spell | 3 | |||
Shadow Word: Devour Choose a minion. It steals 1 Health from ALL other minions. |
Priest | Epic | Spell | 1 | |||
Shield of Honor Give a damaged minion +3 Attack and Divine Shield. |
Paladin, Warrior | Common | Spell | 1 | |||
Shoulder Check Tradeable Give a minion +2/+1 and Rush. |
Warrior | Rare | Spell | 1 | |||
Shroomscavate Give a minion Divine Shield. Excavate a treasure. |
Paladin, Shaman | Common | Spell | 2 | |||
Silk Stitching Choose a friendly minion. Discover a spell that costs (4) or less for it to cast when it dies. |
Death Knight | Epic | Spell | 2 | |||
Silvermoon Portal Give a minion +2/+2. Summon a random 2-Cost minion. |
Paladin | Common | Spell | 3 | |||
Sinister Soulcage Give a friendly Undead +2/+2. Spend 5 Corpses to summon a copy of it. |
Death Knight | Rare | Spell | 4 | |||
Soul Infusion Give the left-most minion in your hand +2/+2. |
Warlock | Rare | Spell | 1 | |||
Soul of the Murloc Give your minions "Deathrattle: Summon a 1/1 Murloc." |
Shaman | Common | Spell | 2 | |||
Sow the Soil Choose One - Give your minions +1 Attack; or Summon a 2/2 Treant. |
Druid | Common | Spell | 1 | |||
Spikeridged Steed Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. |
Paladin | Rare | Spell | 6 | |||
Spirit Mount Give a minion +1/+2 and Spell Damage +1. When it dies, summon a Spirit Raptor. |
Shaman | Common | Spell | 2 | |||
Stormpike Aid Station At the end of your turn, give your minions +2 Health. Lasts 3 turns. |
Priest | Rare | Spell | 3 | |||
Storm's Wrath Give your minions +1/+1. Overload: (1) |
Shaman | Rare | Spell | 1 | |||
Surrender to Madness Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2. |
Priest | Epic | Spell | 3 | |||
Survival of the Fittest Give +4/+4 to all minions in your hand, deck, and battlefield. |
Druid | Epic | Spell | 10 | |||
Sweeping Strikes Give a minion "Also damages minions next to whomever it attacks." |
Warrior | Rare | Spell | 2 | |||
Ten Gallon Hat Draw a minion. Give it +1/+1 and "Deathrattle: Get a Ten Gallon Hat." |
Hunter | Rare | Spell | 2 | |||
The Beast Within Give a friendly Beast +1/+1, then it attacks a random enemy minion. |
Hunter | Epic | Spell | 1 | |||
The Garden's Grace Give a minion +4/+4 and Divine Shield. Costs (1) less for each Mana you've spent on Holy spells this game. |
Paladin | Epic | Spell | 10 | |||
Through Fel and Flames Give a minion Rush. Finale: And +1/+1. |
Demon Hunter, Warrior | Rare | Spell | 0 | |||
Tinker's Sharpsword Oil Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack. |
Rogue | Common | Spell | 4 | |||
Totemic Reflection Give a minion +2/+2. If it's a Totem, summon a copy of it. |
Shaman | Common | Spell | 3 |