Surrender to Madness

Surrender to Madness Card

Surrender to Madness is a 3 Mana Cost Epic Priest Spell card from the Rastakhan's Rumble set!

Card Text

Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2.

Flavor Text

Never give up, always surrender!

Surrender to Madness Card Review

This card is super weird. On the one hand, getting +2/+2 deck-wide buff is amazing. On the other hand, losing 3 mana crystals is like losing the game. There are actually two kinds of decks I might see trying it, but I honestly don’t think it will work in either of them.

The first one is a super fast deck with lots and lots of cheap minions. You play this on T3 and then start topdecking cheap, buf buffed minions. Like 3/5 Dire Mole or 3/3 Argent Squire with Divine Shield. The problem? Not drawing this card. If you play a deck full of 0-3 mana minions, you run out of cards incredibly quickly. And while they’re good in the early game, they become irrelevant quite quickly. You would end up with strong 3-4 turns and then you would run out of stuff to do, getting completely outclassed by any other deck. Another problem – your opponent would be 3 mana crystals ahead. Your buffed 1-drops would have to fight against their 4-drops, your buffed 2-drops against their 5-drops etc. And despite the +2/+2 buff yours would still lose most of the time. Oh, and it doesn’t affect your hand – so you rely on topdecking the right cards. Not a great strategy.

Then, another kind of deck is some minion-heavy, slow Midrange deck. Something along the lines of Spiteful Priest (but obviously not Spiteful, because this card would ruin it), Then you wouldn’t play it on the curve, it would be a late game play when losing a few mana crystals is not that big of a deal. If a big part of your deck costs 3-7 mana, then playing it on Turn 10 wouldn’t matter that much. But here the problem is that it also has no immediate effect, and you would have to wait until absolute late game to use it.

Losing mana crystals is a big deal. Warlock cards that destroy a single mana crystal are often hard to play, because they ruin your curve. This destroys 3, crippling you way more. The card has some meme potential, but I don’t think it’s playable in a competitive deck.

Card rating: 1/10

Surrender to Madness Full Card Art

Surrender to Madness Full Art

38 Comments

  1. Vitriol
    December 8, 2018 at 1:35 pm

    I’ve been using this card in a few priest decks, and the review is right, at least, on one count. This card is an awful draw early on. If you play it on turn 3/4 it totally wrecks your tempo and your opponent will get ahead unless you’re already way ahead or they’re incompetent. However, it really seems to synergize with a deck based around Bwonsamdi, the Dead. With Spirit of the Dead plus a lot of copying cards like Baneful Banker, Seance, and Vivid Nightmare, It’s not too hard to stack your deck with tough cards (especially taunt minions, which naturally are often killed before your opponent can get to your Spirit), and if you play it late game you have a deck full of buffed, cheap minions. And if you draw Bwonsamdi, you pull all of them into your hand.

    Reply
  2. Ben
    December 2, 2018 at 12:08 am

    Surrender to madness + MOJOMASTER ZIHI. Eliminates the mana crystal destruction. Load up with cheaper minions and buffs and zoo your way to victory.

    Reply
  3. Creepy TallKinGuy
    November 30, 2018 at 2:46 am

    The fun of this is, if you are playing it, you have gone to the madness.
    If games become slow this could see some play if you get mad enough.
    3/5.

    Reply
  4. Indy
    November 19, 2018 at 8:00 am

    Makes a lot more sense with Bwonsamdi and Spirit of the Dead. During the midgame you shuffle suitable (Like Saronite Chain Gang) minions into your deck as 1 costs using Spirit of the Dead. Then on T10 you play Surrender to Madness and immediately draw all of them with Bwonsamdi. Pretty sweet

    Reply
  5. DukeStarswisher
    November 16, 2018 at 7:53 am

    This card intrigues me so much. Played with shadow visions and perhaps another anti-aggro spell it ensures that you receive this early(ish) game and maybe might survive. And then when you use the other copies late game you pretty much have won with that value. By that time it doesn’t matter that you are losing mana because your cards are low cost in the first place.

    Also this is clearly made to counter slow control or combo decks. The tough match up would always be aggro.

    Reply
  6. WreckItTim
    November 11, 2018 at 2:22 pm

    I think this is being looked at wrong. It is terrible as an early play in an aggro type deck because the three mana crystal loss is detrimental to your tempo. However, it can save your aggro deck if you are getting into the late game. You only need some mana crystals to play most of your minions, and this gives them a buff so they compete with higher cost minions.

    Reply
  7. Dd
    November 9, 2018 at 2:29 am

    I find this card so odd. It is weird because it does not fit priest archetype which should have been more like +1/+4 or +0/+5 favoring health over attack, but rather than that, it is just plain useless for priest since the class is not minion based (and even less aggro-based). If it had read “double your healing effects for the rest of the game” or “healing power +3” or if it had given you the hero power of the DK or something like that: all of that would have made sense. But +2/+2 to minions in your deck? just sems un-classlike and not very useful to me.

    Reply
  8. Rank 25 Angry Bird
    November 8, 2018 at 6:49 am

    ‘hey look it’s a better keleseth…except it leaves you a 3 mana disadvantage’

    Reply
  9. Lucasato
    November 5, 2018 at 2:58 pm

    +2 “surrender to madness” +2 “shadow visions” +2 “grand archivist” and none spell else in your deck, this way we make sure we will play it every game because it starts with 15% chance to “draw” one “surrender to madness” copy every game
    What we want is just play it in turn 8,9 or 10, then we start summoning big minions every turn

    Reply
  10. chef3000
    November 5, 2018 at 10:33 am

    As a Priest only player since beta, lemme say something controvers.

    If Priest loses a game, he would have lost even if his minions had + 2 / + 2

    If a priest wins, then he would have won event without his minions + 2 / + 2

    Priest is the only class wich can loose a game even with +5/+5 Minions

    most important things for priest ist Removal (when you have to remove something), AOE (when you need to AOE) and Time.

    Reply
    • chef3000
      November 5, 2018 at 10:36 am

      *removal

      Reply
      • Dustin
        November 5, 2018 at 11:23 am

        Hello ma friend from germany, yea its exactly the way you mentioned.

        Reply
  11. Jkrist3
    November 4, 2018 at 1:53 pm

    If you double coin will it only actually destroy one mana crystal?

    Reply
  12. Kublai
    November 3, 2018 at 3:32 pm

    Best case scenario is similar to keleseth in big spell mage. Not game defining in any way but allows for slightly better trading. Prob not going to see any play imho. +2/2 counts in the long run as we see from our friend keleseth. 2.5/5

    Reply
  13. GlosuuLang
    November 3, 2018 at 9:30 am

    Great meme potential, but too unreliable on tempo/midrange decks. The only REAL use for this card is cementing Archbishop Benedictus as a win condition in Fatigue Priest. You play it at 10 mana after the Benedictus, and you will draw really powerful minions after that. Fatigue Priest loses hard to the popular combo decks right now, so this won’t see any play in the near future. 0.5/5 stars.

    Reply
  14. Nickname23
    November 3, 2018 at 4:39 am

    The first trash tier card of the expansion has to be a Priest card. We don’t expect less. Thanks.

    Reply
  15. NIGHTxBLADE
    November 3, 2018 at 1:19 am

    The light has betrayed us

    Reply
  16. Soup And Salad
    November 2, 2018 at 9:51 pm

    This is a big effect, so the question is “Will the format work out to where the crippling drawback will be worth the steroid injection?”

    I think no in Standard and maybe in Wild. Priest right now isn’t in the best place to make a Zoo deck, but it could prove rather useful for a low curve Wild Zoo Dragon Priest, where Twilight Welps and Wyrmrest Agent can play okay in the early game and then snowball with 7/8 Operatives and 7/6 Scaleworms.

    Reply
  17. BeerWizard
    November 2, 2018 at 8:59 pm

    I’m surprised by how many people in these comments are talking about this in a control style. This card only makes sense in an aggro priest deck that wants to hold the board with cheap minions. You MIGHT use it with Keleseth, or you might really value having multiple 2-drops, but this card plays a similar role to Keleseth which was dismissed as unplayable before people realized it was deck-definingly powerful. Aggro priest was shockingly strong during the Knights of the Frozen Throne expansion, and cards like this can make aggro priest strong if they have a way to draw a bunch from their own deck using aggressive stat cards.

    Reply
    • Warptens
      November 3, 2018 at 12:39 pm

      This card makes 0 sense in aggro
      having 3mana crystals is much better than buffing your deck by +2+2

      It only makes sense if you play it on turn 10 so that the 3mana loss doesn’t matter much. So a control priest with benedictus + madness as a win condition against control is pretty much the only way.

      Reply
    • muzek
      November 9, 2018 at 11:13 am

      this card makes zero sense in any deck

      Reply
  18. Lutfi
    November 2, 2018 at 7:29 pm

    Why priest, why not warlock

    Reply
    • ShadowPriest
      November 2, 2018 at 8:00 pm

      It’s not warlock because the name of the card refers to a Shadow Priest talent which has the same kind of effect.

      Reply
    • Thyrl
      November 3, 2018 at 3:18 am

      I don’t know, that makes no sense for me. Destroying your mana crystals is a mechanic we have already seen in warlock and if that was in the new bufflock they try to make that’ll be maybe a good card. In priest i think that too much a lose of time

      Reply
    • Ben White
      November 3, 2018 at 12:26 pm

      JUST NO!

      How are you not tired off the masses of brainded players using exactly the same deck for multiple games in a row
      If this was in warlock the game would die and all that would be left would be unskilled knobheads who think they are good

      Reply
      • Warptens
        November 3, 2018 at 12:41 pm

        If this was in warlock it would change nothing because it’s unplayable in warlock

        Reply
  19. ITerminator
    November 2, 2018 at 7:02 pm

    Very apt title. You have to do what the title says to play this in an aggro meta.

    Reply
    • Warptens
      November 3, 2018 at 12:42 pm

      I’m going to steal your pun

      Reply
  20. MrPoison
    November 2, 2018 at 5:53 pm

    Im so ready for new bad cards for priest šŸ˜€

    Reply
    • MrPoison
      November 2, 2018 at 6:20 pm

      Lets take Lady in White as example, a great effect, but useless because of tempo, how is this card better than that? to me is far worse. For priest is already hard to survive the early game because the lack of good cheap drops, and this put you 3 turns behind… Keleseth is strong, because it has no other backdraw than sacrifying your 2 mana cost cards wich makes no much difference in the mid to late game. +2/+2 is a strong effect, but the current meta have some good aggro decks like odd rogue and heallock, plus, pirates are back so i dont think the meta will turn slower this expansion, 1,5/5.

      Reply
  21. TheRealBaker
    November 2, 2018 at 5:40 pm

    This card is crazy. I sincerely don’t know how good could this be, but everything about it is just crazy.
    Why is this in priest? Tempo spiteful in coming again??
    Why does this buff your minions in your deck but then makes you play minions that are off curve? Is that good?
    I am completely confused about all of this, but I am not sure if this is the way to go for priest. I guess we’ll see.

    Reply
    • Dustin
      November 5, 2018 at 11:26 am

      Its a spell so no space for it in spiteful decks :/

      Reply
  22. Piterno
    November 2, 2018 at 5:16 pm

    I don’t know. The only example of mana crystal destruction we have in standard is Felguard, a 3 mana 3/5 which destroys a mana crystal and has taunt. Basically, 1 mana crystal destruction means 1 mana worth of extra value. It’s like Overload, but you don’t have mana on turn x + (lost mana on turn x) + 1 on turn x+1. With this it sets your curve low and hinders you. I don’t like it. 2/5.

    Reply
  23. Noah
    November 2, 2018 at 4:47 pm

    Lmao Iā€™m playing this after Benedictus

    Reply
  24. TheTallRonan
    November 2, 2018 at 4:32 pm

    I’m loving how weird and off-the-wall these cards. No idea if it’ll be good or not, but glad they’re trying things like this

    Reply
  25. Omnitarian
    November 2, 2018 at 3:21 pm

    It buffs all your minions, but then you can only play minions that are 3 mana below the curve you had otherwise, so seems like it more than cancels out the buff. And you spent a card and three mana for the privilege. I’m pretty skeptical.

    Reply
  26. Jed
    November 2, 2018 at 2:55 pm

    Probably too slow, but who knows

    2/5

    Reply
  27. Sheikh
    November 2, 2018 at 2:52 pm

    So you can play these two with kelesth and cheap minions priest is back in zoo style

    Reply

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