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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Power Word: Feast
Give a minion +2/+2. Restore it to full Health at the end of this turn.
Priest Rare Spell 2
Power Word: Fortitude
Give a minion +3/+5. Costs (1) less for each spell in your hand.
Priest Common Spell 8
Power Word: Shield
Give a minion +2 Health. Draw a card.
Priest Free Spell 1
Power Word: Tentacles
Give a minion +2/+6.
Priest Common Spell 5
Praise Galakrond!
Give a minion +1 Attack. Invoke Galakrond.
Rogue Common Spell 1
Pride's Fury
Give your minions +1/+3.
Druid Common Spell 4
Primal Fusion
Give a minion +1/+1 for each of your Totems.
Shaman Common Spell 1
Promotion
Give a Silver Hand Recruit +3/+3 and Taunt.
Paladin Epic Spell 1
Psyche Split
Give a minion +1/+2. Summon a copy of it.
Priest Rare Spell 5
Purifying Power
Silence all friendly minions, then give them +1/+2.
Priest Common Spell 2
Pursuit of Justice
Give +1 Attack to Silver Hand Recruits you summon this game.
Paladin Epic Spell 2
R.C. Rampage
Summon six 1/1 Hounds. Any that can't fit give the others +1/+1.
Hunter Epic Spell 4
Ramming Mount
Give a minion +2/+2 and Immune while attacking. When it dies, summon a Ram.
Hunter Rare Spell 3
Rampage
Give a damaged minion +3/+3.
Warrior Common Spell 2
Righteous Cause
Sidequest: Summon 5 minions. Reward: Give your minions +1/+1.
Paladin Rare Spell 1
Ring of Courage
Tradeable Give a minion +1/+1. Repeat for each enemy minion.
Paladin Common Spell 2
Rockbiter Weapon
Give a friendly character +3 Attack this turn.
Shaman Common Spell 2
Sand Breath
Give a minion +1/+2. Give it Divine Shield if you're holding a Dragon.
Paladin Common Spell 1
Savage Roar
Give your characters +2 Attack this turn.
Druid Free Spell 3
Scavenger's Ingenuity
Draw a Beast. Give it +3/+3.
Hunter Common Spell 2
Seal of Blood
Give a minion +3/+3 and Divine Shield. Deal 3 damage to your hero.
Paladin Common Spell 3
Seal of Champions
Give a minion +3 Attack and Divine Shield.
Paladin Common Spell 3
Serpent Wig
Give a minion +1/+2. If you played a Naga while holding this, add a Serpent Wig to your hand.
Priest Epic Spell 1
Shadow Council
Warlock Epic Spell 1
Shadow Suffusion
Give your minions "Deathrattle: Deal 3 damage to a random enemy."
Shaman Rare Spell 3
Shadow Word: Devour
Choose a minion. It steals 1 Health from ALL other minions.
Priest Epic Spell 1
Shield of Honor
Give a damaged minion +3 Attack and Divine Shield.
Paladin, Warrior Common Spell 1
Shoulder Check
Tradeable Give a minion +2/+1 and Rush.
Warrior Rare Spell 1
Shroomscavate
Give a minion Divine Shield. Excavate a treasure.
Paladin, Shaman Common Spell 2
Silk Stitching
Choose a friendly minion. Discover a spell that costs (4) or less for it to cast when it dies.
Death Knight Epic Spell 2
Silvermoon Portal
Give a minion +2/+2. Summon a random 2-Cost minion.
Paladin Common Spell 3
Sinister Soulcage
Give a friendly Undead +2/+2. Spend 5 Corpses to summon a copy of it.
Death Knight Rare Spell 4
Soul Infusion
Give the left-most minion in your hand +2/+2.
Warlock Rare Spell 1
Soul of the Murloc
Give your minions "Deathrattle: Summon a 1/1 Murloc."
Shaman Common Spell 2
Sow the Soil
Choose One - Give your minions +1 Attack; or Summon a 2/2 Treant.
Druid Common Spell 1
Spikeridged Steed
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.
Paladin Rare Spell 6
Spirit Mount
Give a minion +1/+2 and Spell Damage +1. When it dies, summon a Spirit Raptor.
Shaman Common Spell 2
Stormpike Aid Station
At the end of your turn, give your minions +2 Health. Lasts 3 turns.
Priest Rare Spell 3
Storm's Wrath
Give your minions +1/+1. Overload: (1)
Shaman Rare Spell 1
Surrender to Madness
Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2.
Priest Epic Spell 3
Survival of the Fittest
Give +4/+4 to all minions in your hand, deck, and battlefield.
Druid Epic Spell 10
Sweeping Strikes
Give a minion "Also damages minions next to whomever it attacks."
Warrior Rare Spell 2
Ten Gallon Hat
Draw a minion. Give it +1/+1 and "Deathrattle: Get a Ten Gallon Hat."
Hunter Rare Spell 2
The Beast Within
Give a friendly Beast +1/+1, then it attacks a random enemy minion.
Hunter Epic Spell 1
The Garden's Grace
Give a minion +4/+4 and Divine Shield. Costs (1) less for each Mana you've spent on Holy spells this game.
Paladin Epic Spell 10
Through Fel and Flames
Give a minion Rush. Finale: And +1/+1.
Demon Hunter, Warrior Rare Spell 0
Tinker's Sharpsword Oil
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack.
Rogue Common Spell 4
Totemic Reflection
Give a minion +2/+2. If it's a Totem, summon a copy of it.
Shaman Common Spell 3