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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Angry Helhound
Rush Has +4 Attack on your turn.
Neutral Rare Minion 4 2 5
Armor Vendor
Battlecry: Give 4 Armor to each hero.
Neutral Rare Minion 1 1 3
Azerite Chain Gang
Taunt Battlecry and Quickdraw: Summon a copy of this.
Neutral Rare Minion 4 2 3
Bounty Board
Your ExcavateQuickdrawTradeable, and Legendary cards cost (1) less.
Neutral Rare Minion 3 0 5
Building-Block Golem
Rush Deathrattle: Summon three random 1-Cost minions.
Neutral Rare Minion 5 6 3
Burrow Buster
Rush Battlecry: Excavate a treasure.
Neutral Rare Minion 5 6 5
Celestial Projectionist
Battlecry: Choose a friendly minion. Add a temporary copy of it to your hand.
Neutral Rare Minion 2 3 2
Coldlight Seer
Battlecry: Give your other Murlocs +2 Health.
Neutral Rare Minion 3 2 3
Crazed Alchemist
Battlecry: Swap the Attack and Health of a minion.
Neutral Rare Minion 2 2 2
Cult Neophyte
Battlecry: Your opponent's spells cost (1) more next turn.
Neutral Rare Minion 2 3 2
Defender of Argus
Battlecry: Give adjacent minions +1/+1 and Taunt.
Neutral Rare Minion 4 3 3
Disguised K'thir
Each turn this is in your hand, transform into a random card in your opponent's deck.
Neutral Rare Minion 5 3 3
Festival Security
Taunt Finale: Force all enemy minions to attack this.
Neutral Rare Minion 3 2 5
Floppy Hydra
Deathrattle: Shuffle a copy of this into your deck with permanently doubled Attack and Health.
Neutral Rare Minion 3 2 4
Fogsail Freebooter
Battlecry: If you have a weapon equipped, deal 2 damage.
Neutral Rare Minion 2 2 2
Footman
Taunt Adjacent minion are Immune while attacking.
Neutral Rare Minion 4 2 5
Lifedrinker
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero.
Neutral Rare Minion 4 3 3
Metrognome
After you play a 1-Cost card, draw a 2-Cost card. (Then increase!)
Neutral Rare Minion 3 2 4
Mind Control Tech
Battlecry: If your opponent has 4 or more minions, take control of one.
Neutral Rare Minion 5 3 3
Mish-Mash Mosher
Rush After this attacks, gain +1 Attack and attack a random enemy minion.
Neutral Rare Minion 8 3 10
Murloc Tidecaller
Whenever you summon a Murloc, gain +1 Attack.
Neutral Rare Minion 1 1 2
Nerubian Egg
Deathrattle: Summon a 4/4 Nerubian.
Neutral Rare Minion 2 0 2
Nostalgic Gnome
Miniaturize Rush. After this minion deals exact lethal damage on your turn, draw a card.
Neutral Rare Minion 4 4 4
Observer of Mysteries
Battlecry: Cast 2 Secrets. At the start of your turn, destroy them.
Neutral Rare Minion 3 2 2
Ogre-Gang Rider
Rush 50% chance to give your hero +3 Attack this turn instead of attacking.
Neutral Rare Minion 4 3 6
Origami Crane
Taunt Battlecry: Swap Health with another minion.
Neutral Rare Minion 4 4 1
Prison Breaker
Battlecry: If you've cast 5 or more spells this game, deal 2 damage to all enemies.
Neutral Rare Minion 4 4 4
Replicating Menace
Magnetic Deathrattle: Summon three 1/1 Microbots.
Neutral Rare Minion 4 3 2
Runefueled Golem
Battlecry: Discover a weapon from any class.
Neutral Rare Minion 4 4 4
Shale Spider
Battlecry: If you played an Elemental last turn, draw a card.
Neutral Rare Minion 2 3 2
Snake Oil Seller
Deathrattle: Shuffle 2 Tradeable Snake Oils into your opponent's deck.
Neutral Rare Minion 4 4 5
Speaker Stomper
Tradeable Battlecry: Enemy spells costs (2) more next turn.
Neutral Rare Minion 4 4 4
Starlight Whelp
Battlecry: Get a random card from your starting hand.
Neutral Rare Minion 3 4 3
Static Waveform
At the start of EACH turn, lose 1 Attack or Health (chosen randomly).
Neutral Rare Minion 3 5 6
Stonehill Defender
Taunt Battlecry: Discover a Taunt minion.
Neutral Rare Minion 3 1 5
Twilight Drake
Battlecry: Gain +1 Health for each card in your hand.
Neutral Rare Minion 4 4 1
Vicious Slitherspear
After you cast a spell, gain +1 Attack until your next turn.
Neutral Rare Minion 1 1 3
Wild Pyromancer
After you cast a spell, deal 1 damage to ALL minions.
Neutral Rare Minion 2 3 2
Wind-Up Musician
Tradeable Battlecry: Deal 1 damage to all enemy minions. (Trade to upgrade!)
Neutral Rare Minion 6 5 5
Worgen Roadie
Battlecry: Summon a 0/3 Instrument Case for your opponent. (Break it for a random weapon!)
Neutral Rare Minion 3 3 4