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Thraben

DecksFavoritesPlayersComments

Thraben's Comments

Yogg-Saron, Master of Fate

People are tired of Solarian randomly spamming fireballs and winning the game by random? Let’s make a card that ends the game by random..

All jokes aside, this card is fun for sure but the randomness is getting kinda out of hand at this point. 10 spells isn’t a difficult condition to a control deck by any means. It would be fine for most classes but Priest exists so.. Big oof.

4 stars, I hope this won’t become a competitive card

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Silas Darkmoon

You can always choose the direction and just drop Silas to whichever side to give it to opponent while getting something better. It’s fairly easy to manipulate what you get cause you can trade in first and at worse the opponent only gets a 4/4. I wouldn’t underestimate this card right away, 3 stars.

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N'Zoth, God of the Deep

Remember Witching hour with Hadronox? Or Oakheart (I think).. Those were all cards that saw little to no play but became quite strong when the right combination was discovered. I think a similar thing will happen to this card, one that people rating this card might not see coming. Every upcoming expansion after this one can also make this card go from bad to busted, eh I’ll let it sit at 3 stars for now.

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Mindrender Illucia

You do realize that it doesn’t matter if your opponent gets to waste one of your board clear cards and stuff when you get to sabotage their whole game pretty much.

Damage spell? Hit their minions or own face. Discover cards? Pick bad options. Important combo piece? Waste it. Strong targeting battlecry minions? Use it for yourself. The list is endless.

You seem to think this card will be played in order to gain upper hand in board and stuff but that’s simply not how it goes, you waste your opponent’s resources and turn their cards against themselves with very little drawback if you’re playing control. The only real bad side to using this card is if your opponent gets to play your Galagrond and stuff. Other than that they might just waste one or two control spells, big deal.

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Mindrender Illucia

You’re clearly a priest player and I’m not surprised one bit that you’re excited to use this cancerous card lol

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Mindrender Illucia

Somehow I didn’t read the last sentence of your comment, whoops.. Then it’s all good and yeah you’re right that deck will be beyond busted..

It shouldn’t be nerfed but more of they should fix the system on which cards like this work cause it clearly should swap back twice as the triggers happen separately. Someone should point this out to Blizzard before all hell breaks loose in Wild lol.

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Mindrender Illucia

The most unfun card imaginable and of course it’s a Priest card… Sigh. This straight up removes the biggest weakness of a control deck by eliminating any OTK combo decks. There’s two potential OTK decks in this expansion so it might even be very effective tool.

It’s just no fun to lose control of your own cards and seeing the opponent mess you up, this is as far as player control effects go in Hearthstone I guess.. It might be that this card will end up being another Temporus/new Aviana effect and never sees play (aside from combo disruption) when people realize its flaws. Gotta see. 3 stars.

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Mindrender Illucia

Fun idea and I get where you’re coming from but I don’t think the card works that way.

If you trigger this effect twice it naturally triggers the “until your next turn” on two separate times as well. On your next turn the hands and decks will be swapped twice again so you still end up with your own cards.

Now, Hearthstone is always super vague with its wording and sometimes things happen and trigger differently than one might think but I don’t see how the combo would just ignore half of the effect when it’s played twice. There’s two triggers so there should be two “until your next turn” effects too.

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Ogremancer

I mean.. It’s nice to get this from the rogue/mage dual legendary I guess

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Tidal Wave

Control Shaman will probably be a thing. 3.5/5 cause why not.

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In Formation!

In a world where Into the fray and Armagedillo exists this card is not that bad. If the meta is a bit slower, armor taunt warrior might be a thing again though probably a tier 2 or 3 deck at best.

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Plagiarize

This actually ties in really nicely with the other secrets as the opponent can’t really test the waters without this giving you something. This also works really well for the thief archetype which is awesome. All around well desinged card, 4 stars.

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Blessing of Authority

Sadly silence/polymorph/evolve mechanics are quite obviously going to be part of the meta with all the insane cards we are getting. This card is powerful and Paladin is finally getting some nice big and buff cards but silencing is a weakness too big for that deck. That being said I’ll sadly give this only 3 stars.

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Robes of Protection

This is honestly mega annoying to play against and no fun at all, it should only give the protection to other minions… The fact that it protects itself removes all interractability from the card, you either have an AoE and lots of minions or you’re not gonna be able to do ANYTHING.

This is one card I’m like 95% sure will get nerfed at some point if aggro and aggressive mid range decks are a thing.

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Raise Dead

I hate this card with every cell of my existence. Res priest is already bs to play against it does not need a high value 0 cost spell like this.

Very nice on Warlock though.

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Blood Herald

Finally something to allow swarm DH along with other cards to support that archetype, nice!

Also… This will be summoned by the mage/rogue dual class legendary. That makes it astronomically worse… Sigh.

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Manafeeder Panthara

Oh look a neutral card basically made for DH, because DH totally didn’t have enough card draw yet…

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Double Jump

Busted. 5 stars.

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Primordial Studies

Spell damage is a boring mechanic.. But this is a very nice addition to the All spell mage which is currently my favourite deck. Still don’t think the mage legendaries will work well enough but the spell reduction is nice. 4/5.

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Trueaim Crescent

Very interesting card, this basically gives your minions rush from left to right (assuming) until the target dies.

My very legit fear with this card is that it’s gonna be used more as a cheap easy tool for DH to attack without having to tap into hero power so that cards like Glavebound adept are easy to play on curve. In other words I really really hate this card and something is going to be nerfed because this exists. I’m tired of hyper aggro DH, it’s the most predictable yet effective and boring deck to play against. I’m glad they’re taking a different approach to DH with the cards we’ve seen but this one just gets my blood to boil cause I know how it will be used.

4/5… Sigh.

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