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Stonekeep

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Stonekeep's Comments

Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020

Given the situational/tech nature of a lot of the Epics, it might be a bit harder, but I might try to do that in the near future. There are definitely some Epics that are clearly Dust-worthy.

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Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020

I can put random Wisp into my otherwise good deck and it will still work. You can make nearly every card work somehow. It doesn’t make Cho a good card. It’s never used in any real competitive decks and one player using it on rank 1 doesn’t change that. He didn’t even hit Legend with it, which is like the complete basic thing you need to do before calling a deck competitive. That’s Hobbs’ gimmick and he will put Cho into every deck he plays, because he’s known for that and he likes challenge, not because it’s a good card.

Cho doesn’t give you the Brawl pack. You can win any Brawl without Cho.

Like I’ve said, in the article, Cho is a fun card. And if you like to keep a fun cards you want to play around with, by all means, keep it. But this list is about competitive play, about cards that see at least semi-common play at the highest level. And Cho never makes a cut in competitive lists.

Nat the Darkfisher will never find its place in the meta, because it’s not good in the fatigue decks. Read my explanation. It’s still a 2 mana 2/4 that might not do anything. It’s only 50/50 to draw a card. No Mill or Fatigue deck has ever used the card, even though such decks existed around Whispers of the Old Gods, most notably Mill Rogue. The card is just bad in every deck, because +1 health is not enough to justify a huge negative effect like that in normal decks and it’s pretty clunky and inconsistent in mill decks.

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Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020

Like Thrall says, “that was a mistake”.

Edwin is staple Rogue Legendary and it’s always relevant. While Aya is pretty much necessary if you want to play Jade decks, although those aren’t too popular in the current meta.

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Sveiks' Secret Mage - #1 Legend (May 2017, Season 38)

There isn’t a single copy of Mirror Image in this list.

And if you’re talking about Mirror Entity, you’re getting tempo. Of course the Secret is bad if you play it for 3 mana, but it’s not if you play it for 0. Even if you copy some let’s say 2/3, that’s still a 0 mana 2/3.

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Tavern Brawl - 'Servant of Yogg-Saron' Tryouts

He was played in Combo Priest, but the deck is not viable without Thaurissan.

In Gadgetzan he was sometimes played in Dragon Priest with Mind Blast and Holy Smite – 14 dmg combo. That was because Dragon Priest had no burst against Reno decks, especially RenoLock. But Reno is also gone.

You probably might find some use for it in the Wild, but it was never a Tier 1 Legendary.

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Tavern Brawl - 'Servant of Yogg-Saron' Tryouts

If it was a non-Golden version, I’d keep it if you play Priest. While it’s not in the current meta decks, it was played from time to time.

But Golden? It’s a free Legendary ticket :p

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Murloc Paladin Deck List Guide - Boomsday - August 2018

I mean, you have a one game sample size when your opponent had perfect answers to your plays AND Stealth on Gadgetzan Auctioneer (it never happened to me so far in this expansion, because Xaril is pretty uncommon).

Miracle Rogue does well against this deck, it’s one of the best “counters”, but to be fair, the matchup isn’t as bad as it might seem. It’s probably 40/60 in Rogue’s favor, it’s far from unwinnable.

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Deathrattle Hunter Deck List Guide - October 2017

It’s an interesting choice. I’d like to test it, but I don’t have Knuckles and crafting it just to play few games might not be worth it 🙁

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Deathrattle Hunter Deck List Guide - October 2017

Check out the card substitutions section at the bottom of the guide.

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Freeze Mage Deck List Guide (Post Nerf) - Kobolds - March 2018

What I always liked about Antonidas is that it absolutely has to be dealt with or else Freeze Mage wins. While Control decks will obviously keep an answer, it often happens that a deck like Midrange Hunter just doesn’t have a way to kill Antonidas and loses the game. Then even in the slow matchups it might happen that your opponent didn’t draw a big removal and a turn 10 Antonidas + Frost Nova means that you win the game on the spot. It happens only in like 10-20% of the matches, but it’s a nice addition.

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Freeze Mage Deck List Guide (Post Nerf) - Kobolds - March 2018

I’d strongly recommend crafting it, because they’re great for the mid game board control and give you more reach in the late game. But if you can’t afford to, I would recommend adding a second Pyroblast (for more reach) and maybe something like a Volcanic Potion to have a better board control vs Aggro in the mid game.

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Freeze Mage Deck List Guide (Post Nerf) - Kobolds - March 2018

It really depends on whether you like this play style or not. The deck is very uninteractive and a lot of the games feel like you’re playing with yourself, or rather against your own deck (bad draws). With a perfect draws, you can beat almost any deck in the meta. But you can struggle with poor draws and it just feels really bad, because you can’t do anything.

When it comes to the strength, it’s one of the best decks in the meta, but it’s also pretty hard to play 100% correctly, so it might take you some time to start playing it at its max potential.

If you like the combo style gameplay and you don’t mind that the games will be pretty draw-dependant, then you should enjoy it. If you don’t, then you probably want to look for something else. I really like the deck, but I know a lot of people who don’t like this kind of play style.

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Freeze Mage Deck List Guide (Post Nerf) - Kobolds - March 2018

Why are you saying that? The deck is still very strong, it has one of the highest win rates in the current meta.

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Freeze Mage Deck List Guide (Post Nerf) - Kobolds - March 2018

See “Freeze Mage Card Substitutions” section at the bottom.

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Hearthstone Crafting Guide for the Journey to Un'Goro Meta - Legendaries and Crafts for Meta Decks!

There is no new Data Report yet, but there is a Live tracker that tracks the meta over last 24 hours. I take my stats from there: http://www.vicioussyndicate.com/data-reaper-live-beta/

But the actual Data Report should come out tomorrow! I can’t wait for it, because even though having some live matchups data is fine, they’re doing incredibly good job with presenting it in their reports and I love to read them.

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Hearthstone Crafting Guide for the Journey to Un'Goro Meta - Legendaries and Crafts for Meta Decks!

Enter the Waygate is one of the worst Quests win-rate wise. Quest Mage lists have an astonishing 35-40% win rate on the ladder on average. It might have something to do with the fact that the deck is pretty difficult to play correctly, but at the same time it doesn’t shape up to be a popular meta deck any time soon, because even pros had limited success with the deck. It might get better in the future, maybe even 2-3 weeks from now, but so far it would be a mistake to recommend it if you care about your win rate. If the deck becomes stronger, I’ll just edit the list and add it.

As for the Awaken the Makers, it’s very powerful in the Wild, but so far not so much in the Standard. I have faced maybe 2 or 3 Deathrattle Priests in the last week and the deck isn’t performing too well. Once again, if that changes, I’ll add it to the list.

All of that is based on my personal experience backed up by stats from sites like vicioussyndicate.com or hsreplays.net and neither of those sources back up that Mage or Priest Quests are good right now.

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Hearthstone Crafting Guide for the Journey to Un'Goro Meta - Legendaries and Crafts for Meta Decks!

Thanks! 🙂

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Hearthstone Crafting Guide for the Journey to Un'Goro Meta - Legendaries and Crafts for Meta Decks!

You mean how both decks perform in general or against each other? If in general, I’d say that their performance is pretty similar. I think that Quest Rogue performs better at the lower ranks, because it’s easier to play. Miracle Rogue has rarely shown high win rates besides Legend, where majority of people playing the deck really know what they’re doing. So in general, Quest Rogue should perform better with an inexperienced pilot, while Miracle Rogue should perform better when played by someone with a lot of Rogue experience.

When it comes to the direct clash between the two, Quest Rogue is a favorite. The matchup is like 60/40 in his favor.

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Hearthstone Crafting Guide for the Journey to Un'Goro Meta - Legendaries and Crafts for Meta Decks!

I’ve decided to remove him from the list right now. I’ve put him mostly because of how good the card is in Burn Mage, which is a very powerful deck. However, it’s only a single not-so-popular list, so it might not be a good craft for the average person.

That’s the thing about Hemet – he has very unique effect, which might be one of the best effects in the game. But you need to find a right list to play it in, because you can’t just put him into any deck and expect him to work. That’s why it most likely will never be a very common Legendary, like Rag, Sylvanas or Thalnos, but it might activate some very powerful builds in the future.

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Hearthstone Crafting Guide for the Journey to Un'Goro Meta - Legendaries and Crafts for Meta Decks!

It’s an interesting question, but I don’t think that the Quest Rogue will be nerfed at all. The deck isn’t overpowered. It shows around 48% win rate across the board, which is far, far lower than the nerfing point.

The deck just feels like it is too strong, and while it’s important, I don’t think that they will base nerfs just on that. The problem with Quest Rogue is that it’s a deck with very contrasting results. The deck usually wins hard or loses without doing anything. People who play against Quest Rogue tend to remember those games where Rogue just stomped them, while they forget the games where Rogue was struggling to do anything for the first 6-7 turns, because he didn’t complete the Quest. SImilarly, last expansion A LOT of players complained about Jade Druid, which was just an average deck, but when you lost against it, it felt completely broken (perfect ramp into 6/6 or 7/7 Jades by turn 7-8). Similarly, when you play against Quest Rogue, it’s so irritating when they complete the Quest on turn 4, Prep it out on turn 5 and start charging you with 5/5’s.

The Rogue’s Quest is, believe me or not, in a very balanced state right now. It has good matchups (mostly slower decks) and bad matchups (mostly Aggro and fast Midrange), resulting in a below average win rate. Even a tiny nerf to the Quest would now make it just bad and unplayable. I mean, it might be what players want, but given how the Jade Druid wasn’t nerfed after 3 months of complaining, I don’t think they will touch the Rogue’s Quest too. For a good reason.

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