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PitLord

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PitLord's Comments

Tombs of Terror Coming September 17! Dual Classes, Signature Treasures, 16 Packs Rewards, Pre-Order For $19.99 For Extra Card Back + Random Legendary

Ehm, the useless legendary of the previously dalaran heist can’t be disenchanted :/

Jump to Comment

Bomb Warrior - #44 Legend (katagami471) - Uldum Post-nerf

Why Bloodsworn? Only for tolvir and the mummy? She’s good in tempo/aggro war not in this deck

Jump to Comment

Saviors of Uldum August 26 Nerf Patch - Dr. Boom, Mad Genius, Luna's Pocket Galaxy, Conjurer's Calling, Extra Arms and Barnes!

Well, yes it would have been better if boom rotate istantly in wild untouched, dk rexxar take care of him like the old good time.

P.S. There is also Zuljin (but his hero power can’t compete with boom) in standard other than Agatha

Jump to Comment

Saviors of Uldum August 26 Nerf Patch - Dr. Boom, Mad Genius, Luna's Pocket Galaxy, Conjurer's Calling, Extra Arms and Barnes!

Barnes nerf it’s a joke, this card must cost a lot more of 5 (it’s the equivalent of poketh galaxy in standard) or make the card affect only minion of cost 7 or less (casually priest with the exception of Vargoth are all 8 or more….)

Cost 9 for boom it means no more hero power and hardly you keep a 9 mana card from the beginning . I’m still disappointed for no nerf (or rotation) to brawl and agent omega.

Still northshire cleric its unnerfed… well at least no more arms on turn 2.

K for nerf to mage cards

Jump to Comment

More Information About Balance Patch This Week? Saviors of Uldum Nerf Candidates!

The link of the tortollan in the article its the old one, the generic card (that see play only in arena maybe) from un’goro not the mage card

Jump to Comment

Hand Paladin Deck List Guide - Saviors of Uldum - August 2019

Cheap deck nowadays, only two legendary (best neutral that all people had) and few epic.

Jump to Comment

More Information About Balance Patch This Week? Saviors of Uldum Nerf Candidates!

Boom should be nerfed to: armor gain to 5 (like any other hero), remove of the option of 7 armor hero power and your mech that cost 7 or more have rush, otherwise you can rotate in wild right now where is not a problem.

Luna Galaxy: most stupid card in the game, druid need a quest (nota easy quest) to discount minion to 0, and always druid get her ramp card nerfed (class identity….), reverse the buff to 7 cost or just to be sake to 8 so this shitty barnes 2.0 will never play again.

Conjurer Calling: I agree with Kripparian when he says the card is balanced the problem are the discount big minion, if a minion discounted keeps the cost on board (a giant its like a 3/4 mana minion) the card its fair (in the example you conjure 2 yeti or 2 3/3 bear) otherwise no.
I think Blizzard its too lazy to redesign the mechanic of the game, so i suppose the card will be nerfed to 5.

Priest: Simply rotate divine spirit or circle of healing or wild pyro, yes you can reverert the buff to extra arms but i don’t think stop the problem.

Paladin: primatic lens its a balanced card, but since the problem its the other card, maybe you can print “draw a spell and a minion that cost 7 or less and swap their cost” problem solved.

P.S. other class not need adjustements

Jump to Comment

Aggro / Tempo Warrior Deck Guide - Saviors of Uldum - August 2019

Actually grom+inner rage are 12 damage (for 8 mana) not 10 as the description

Jump to Comment

Beast Secret Hunter - Saviors of Uldum - BoarControl

Only 4 traps?

Jump to Comment

Totemic Surge

Wild Even Shaman who can’t run bloodlust maybe, for standard meh…

Jump to Comment

Vilefiend

Warrior don’t play his mech 2/2 that give him armor, so you don’t play this but yes it’s decent from your lackey

Jump to Comment
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