The Battle For Alterac Valley In Review – Alliance Won With 57% Representation and 55% Total Honor

Battle for Alterac Valley event has been over for a few days now, and we already knew that Alliance has won the whole thing. It means that every single player will get a Diamond version of Alliance leader – Vanndar Stormpike. But until now, we didn’t know the exact split – in terms of faction choice, total honor earned, as well as the honor difference between factions. Luckily, Blizzard has just posted more detailed stats for the event.

Here’s a quick summary:

  • Alliance was picked by 57% of the players, while Horde was picked by 43% of the players.
  • All of the players have earned over 8.6 billion Honor Points.
  • Alliance got 55% of the total honor (~4.7 billion), while Horde got 45% of the total honor (~3.9 billion).
  • 9.9% of the players have already completed the entire Honor quest chain. If you still haven’t, don’t worry, you have time until the end of the expansion.

Check out a more in-depth analysis and more statistics in the blog post below:

The Battle for Alterac Valley is over and the Alliance has claimed victory! In celebration of their feat, all players will receive a Diamond copy of the Alliance leader, Vanndar Stormpike, at some point in the next major patch period!

But the question Horde players keep asking themselves is, how did it come to this?

From the get-go, the Alliance had a sizeable numbers advantage on the battlefield. Right before the launch of Fractured in Alterac Valley, the Alliance had signed up approximately 57% of players to join their cause while the Horde had only recruited approximately 43%. That helped put the Alliance ahead by about 76 million Honor going into the expansion launch.


The Horde fought valiantly in the face of this overwhelming foe! At the start of the event, Horde players tended to play about 7-8% more games than Alliance players did, had a (very) slightly higher winrate than Alliance players did, and got a natural boost in Honor per game from the fact that they faced more enemy-faction opponents.

Post-Launch Breakdown

After the first day of the new expansion, both sides grew significantly, but the Alliance grew a little faster, so that they controlled about 58% of the playerbase, and grew their lead to well over 100 million Honor!

Throughout the event, the general trends were the same across all four regions: more Alliance players than Horde players, resulting in about 20-25% more Honor for the Alliance in each region at any given time. Of the regions, Americas was the most Alliance-favored, while the APAC was the region where the Horde was closest to matching the Alliance’s numbers. The China region was the largest in terms of players and Honor for both factions, followed by EU, Americas, and then APAC.

Over the course of the event, the Horde lost their advantage in number of games played per member, but continued to get more Honor per game. This meant that the average Horde player earned very slightly more Honor overall than the average Alliance player. However, with more members and more games per member, the Alliance were unstoppable. By the time the event was over, the Alliance had earned about 4.7 billion Honor to the Horde’s 3.9 billion, for a grand total of over 8.6 billion Honor for all players!


Finally, during this event, about 9.9% of players worldwide completed the entire Honor track. A slightly higher percentage of Horde players than Alliance players have finished the Honor track overall and in each individual region (except for the EU region, which is the one region where more Alliance players have finished the Honor track). The EU region is also the region where the smallest percentage of total players have finished the Honor track (7.7%). The China region has the highest completion rate (11%), followed by APAC (10.2%) and the Americas (9.3%).

But remember, if you didn’t finish your Honor track, you still have until the end of this expansion cycle to get a Golden copy of the enemy faction’s leader through this quest chain. So keep fighting, noble warriors, for even though the Battle for Alterac Valley is over, you can still fight for honor and faction pride!


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A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

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  1. Wolfur
    January 14, 2022 at 2:35 pm

    So Horde players earned more honor per player, but Alliance won because of strenght in numbers and because they could fight amoung themselves.

    Alliance game being +30 honor for Alliance always
    Mixed game being either +40 Horde + 10 Alliance or +10 Horde + 40 Alliance

    It would be nice to know what the ratio was for pure Alliance games versus Mixed games.

    • Inhiszton
      January 15, 2022 at 6:27 am

      I don’t think this should be counted so simplified. I admit, it is only my impression, but the faction of my enemies seemed highly dependant on game mode. For example, in ranked standrad I mostly met Allience, in Duels, especially Heroic, mostly Horde. Wild ranked looked quite balanced.
      If (and it is a big IF!) this expreience is representative, statistical measurements should be corrected at least with game mode, AND the individual mode preferences of participants.