Zetalot’s Season 10 Medic Mage (Updated)

Class: Mage - Format: wild - Type: control - Season: season-10 - Style: ladder

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Deck Import

  • Update 3: -1 Explosive Sheep, +1 Big Game Hunter
  • Update 2: -2 Azure Drake, +2 Explosive Sheep
  • Update 1: -2 Flamecannon, +2 Sludge Belcher

Watch Zetalot play this deck here (Twitch VOD).

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Discuss This Deck
  1. nfeel
    May 15, 2015 at 3:11 pm

    I find illuminators too situational.Here are my changes to this deck

    -2 illuminators
    -2 belchers
    -1 sheep
    -1 Cairne
    -1 Sylvanas
    -1 Dr.Boom
    -2 water elementals
    -1 Alex

    +2 Healbots
    +2 twilight drakes
    +2 mountain giant
    +2 cone of cold
    +2 arcane ints
    +1 Emperor

    I find these substitutes having better syngergy with duplicate and echo(kinda changed half of the deck i know).People are confused with the deck and dont expect these particular secrets.I didnt find Alex being helpful in most of the games.Even if i was to play her on turn 9 i was under lots of pressure constantly and had to play other stuff to maintain myself on the game.
    Maybe she has a place in this deck im not really sure tho,would require more testing i suppose.

  2. Nur0k
    February 6, 2015 at 11:38 am

    what can i swap for molten giant and ice block? .. thx

    • Jafar
      March 7, 2015 at 6:48 am

      Nothing really. These are your win conditions.

  3. Jafar
    January 15, 2015 at 4:12 am

    The last time he played it, he was actually dissatisfied with its performance against paladin. He tried a couple of things, including MC-Tech, Arcane Explosion and going undertaker/deathrattle, without too much succes. The problem is, that quarter-muster can only be cleared by flamestrike, so you have to have an answer in hand by the time muster for battle hits the scene.

    Also he accelerated the deck by putting Azure Drakes back in, which i think helps. I always thought that sludge belchers are counter-intuitve, since they dont allow life-manipulation (needed for moltens and illuminators) and make duplicate less controllable.

    Problem cards are:
    Explosive Sheep
    Sludge Belchers
    Dr. Boom (Synergy with duplicate dubious)

  4. Varlon
    January 14, 2015 at 3:34 am

    AzgarthX, your build truly enhances this deck and helps reduce its weakness when your hand runs out of cards. Many thanks for this suggestion!

  5. AzgarthX
    January 13, 2015 at 12:59 pm

    I made some changes and it runs better now
    -1 Fireball
    -1 Water Elemental
    -1 Sunfury Protector
    -1 Cairne Bloodhoof

    +1 Frost Nova
    +2 Arcane Intellect
    +1 Cone of Cold

  6. AzgarthX
    January 13, 2015 at 12:23 pm

    Am I missing something here? I lost twice now with this deck because i never draw illuminator or i run out of secrets by the time i get illuminator. This deck has no card draw whatsoever and is so slow

  7. Twizz
    January 3, 2015 at 3:01 pm

    This deck has been updated one more time. -1 Explosive Sheep, +1 Big Game Hunter. He streamed it yesterday and said he was going to keep the change. I LOOOVE this deck and just wanted to keep your content up to date!