WotOG Ramp Druid Theory Craft

Class: Druid - Format: kraken - Type: ramp - Season: season-25 - Style: ladder

Rate this Deck

Like or Dislike? Take a second to tell us how you feel!

0

Deck Import

I think the consensus is that the meta will slow down.

So, I built this deck with that in mind.

Foreword: I have 1 or 2 cards in here I think could be replaced, like A-TR, but for now are in as a pseudo-win condition

Removal:

Druid is losing some hard removal at the 3 slot – So I am going to use
Mulch instead of BGH to help with tempo swings late in the game.

Ramp:

Mire Keeper is the new (hopefully) “dream come true” card this time around. With added choose one for more permanent Ramp. We may need 2!… Of course Wild Growth and Innervate both x2 are here as well

Draw:

Raven Idol, Azure Drake, Wrath, Nourish, and Wild growth (excess mana)
is there for possible draw/cycle (though itll be seen if its enough)… no
to mention being able to combo some of these guys with…

Legendaries:

Fandral Staghelm – I believe is going to be very powerful as an akward soft taunt, 1 turn combo with low cost spells, or a snowball generating card that will just win you games sometimes.

TKB and Sylvannas are my tempo bigs that will take out big taunts and maybe steal me a few minions

Rag, A-TR, and Cenarius are my win conditions –  meaning these are the Heavies that my opponent will need to deal with turn after turn in the mid to late game. Once removal is exhausted, I start bashing face

Meta Tech Choices:

Silence wont be as important in a large minion deck, but Spell Breaker I think, will be the card of choice stat-wise if needed to be added.

MCT is in once again as a potential swing play in the mid game as well as a possible tempo play early

Leave a Reply